Introduction
Lets you implement a coded language much like the one seen in FFX (Al Bhed). You specify a mapping for each letter/number in the
plugin properties window and if the plugin is activated all the message window text will get translated with their characters being mapped into the new characters. For example:
H --> K
e --> t
l --> o
o --> r
Hello ---(will become)---> Ktoor
this way you can make a language that can be learned over time as you collect pieces of dictionary.. or forgotten if you had an amnesia.
For a more in depth example:
"CodeLanguage Learn 1 H" (plugin command) will make the plugin stop encoding the (original) letter "H" for the language number 1
(this means the original H will the shown)
Hello ---(will become)---> Htoor
Features
All the help is provided in the help section of the plug in. Here is a copy of that section:
Code:
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Help
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This plugin will implement a coded encrypted language similar to the one
found in FFX with Al Bhed. You can edit the alpha and numeric mappings,
as well as configure the color of the encrypted text. For using multiple
languages separate values with comma "," (NO quotations) and NO spaces.
Example:
Parameter: Letter "A"
Value: e,t,u,g
Language 1 will encode A --> e
Language 2 will encode A --> t
Language 3 will encode A --> u
Language 4 will encode A --> g
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Plugin Commands
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CodeLanguage Learn X Y (learns the letter Y of language X).
CodeLanguage LearnAll X (learns all letters from language X).
CodeLanguage Forget X Y (forgets the letter Y of language X).
CodeLanguage LearnAll X (forgets all letters from language X).
CodeLanguage Enable X (turns coding ON - fot language X).
CodeLanguage Disable (turns coding OFF).
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Updates History
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1.0: Initial Release
2.0: This "huge" update will let you set variables languages and turn
them on and off as you please.
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*/
NOTE: the language ID is 1 based!! starts in [1] ...goes till... [n]
Screenshots
None at the time being.
How to Use
Put plugin in the plugin folder and add it to your project.
The place shouldn't be a problem.
Terms of Usage Free to use both on non-commercial and commercial games, give credit to author "xDGameStudios" and notify me of your game so I know where my plugin is being used (a demo would be appreciated ).
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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