Xenphir

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Hello all~ I am going to post any resources I make here from now on. Some things will be my own but I am putting the thread here as I have plans to make MV edits later on and I think it will be best to have them all in one spot. I am new to this so I don't have much right now but hopefully someone will find these useful. ^.^

Terms: Free to use non-commercial and commercially, just give credit to "Xenphir."

First thing is the A_2 Tileset from MV. All I did was edit the grass, dirt, sand, and snow textures. Opinions would be wonderful ^.^ I currently don't have the supporting cobble-path tiles at the moment though so sorry about that. Trying to edit some MV tiles to make a new cobble road currently so that will come soon. ^.^ Until then, using those tiles will be a little funky except with the grass tile.

Also the snow is just a little more blue than the default.
2zzrmab.png
 

GrandmaDeb

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Hi, Xenphir. Thanks for sharing. Can you post a screenshot? It is hard for me to tell if the blue areas contrast too much with the white as they are/ That said, little edits can be great things, and can add a new flavor, so show us what you've got!
 

Xenphir

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@GrandmaDeb Hello ^.^ Thanks, and sure. I also forgot to mention I've not edited the water-texture's snow yet either so thats a little messy as well. I just started this past weekend with them all, sans the grass.

23su98y.png
 

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I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out :)
SF_People3_3 added!
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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on

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