XIX^

esby

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XIX Antecedent is a modern RPG with exploration elements.
This version of the game is a demo that acts as a prequel and aims of give a sample of gameplay elements found in the full version.
 

S Y N O P S I S​
 
Nestled under the snowy peaks of Mt. Alasdair an eery stillness has befallen the laboratory of the secretive orginisation known as Horizon. Unsure how to proceed the organisation has employed the services of a mercenary group to explore the facility and find out exactly what happened there.

Under cover of darkness the trio arrive at their destination and begin the long and arduous task they have in front of them. Cut off from the outside world by a heavy blizzard they have no choice but to venture further into the facility, explore it's secrets and discover it's murky past.
 

F E A T U R E S​
-320 x 256 Resolution
Minimal resolution designed to replicate RPGs from the past.
-Tactical Battle System
The game uses an adjusted version of Lemony's TBS.
-AP Skill System
Skills are gained through equipment and can be learned permanently by gaining enough AP.
-Skill Crafting
New equipment can be gained by collecting junk and crafting it into something useful.
Stat Distribution
Choose how the characters grow and develop as they level up.
 

S C R E E N S H O T S​


 
C R E D I T S​
Graphics
  • Enterbrain, Inc
  • Archeia
  • Avery
  • Caz
  • Evil Eagles
  • PaladinThug
  • Sharm
  • Slimmmeiske2
  • Toby Ong
  • Vexed Enigma
Audio

  • Gorlami/Quigon
  • Scythuz
Scripts

  • Archeia
  • Dekita
  • Fomar
  • Galv
  • ICYDragon
  • Mithran
  • Modern Algebra
  • Mr Trivel
  • Neon Black
  • Nicke
  • Shaz
  • TheoAllen
  • Tsukihimi
  • Typhon01
  • Vlue
  • Yanfly
  • Zane
 
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YakuzaMakoto

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It sounds intresting! And i like the DS Style!

Looking forward to more :)
 

hiromu656

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This looks awesome, great use of the DS style and your UI is super clean.

Really interested in this one, good luck!
 

Sennie

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@XIX:

Great style for your game mate :)  Looks really good. The second I saw those screenshots I knew that would be the game I'd play! Keep at it and update when you have more screenshots and news :D

Kindest regards,

Miffy.
 

bgillisp

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Nice idea! Any idea when a playable version will be available? I figure it will be rough at this point in time (I know mine was on this board), but am curious.
 

That Bread

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I'm in love with the mapping! You've pulled off the DS style very well.

You're story synopsis is unique and has a theme to something we'd expect to see throughout the game. I'm excited to see where this goes!

 
 

C-C-C-Cashmere (old)

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Ooh them lines so slick! Also loving the art. Everything is so darn awesome. Also loving that title.

THAT small resolution too EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I want to play a game in this tiny resolution! EEEEEEEEEEEEEEE
 

esby

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Thanks, everybody.

Miffy - Don't think I'm gonna add anymore screenshots here for the time being but if you look through my post history you'll be able to find a few that have been posted to the Screenshot thread.

bgillisp - I'll hopefully release a little self contained demo around the start of the new year to get some feedback on the gameplay aspects.
 

TMS

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The game looks interesting. I'll keep an eye on it, and look forward to play-testing. The storyline actually reminds me a little of an idea I'd had for a story/novel (strange creatures besieging a neighborhood during an unusually harsh winter). Can you give us any clue what the title means?
 

Knighteriius

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Wow! :D Looks really great! :D I'm not a fan of that sort of front faced battle system but storyline has me hooked :D so good work! :D
 

esby

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TMS - The title is 19 in Roman numerals. There's not really any meaning behind it although it is prominent throughout the game, the game kicks into motion at 19:00 which is reflected in the logo being a clock pointed at 7pm.

Knighterius - Thanks, I think writing is probably my weakest skill so it's good to here that the storyline is grabbing people and not just all the pretty pictures. The would be no gameplay differences between a frontview or sideview battlesystem so it really came down to the resources available. Then Vexed's mutant battlers were released in member+ and I had to use them. Battles have undergone a little facelift, so I'll post a screenshot from the demo.

 

C-C-C-Cashmere (old)

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You should release this on 1/9/19 at 19:19.


Never mind, I don't want to wait that long.
 
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esby

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U P D A T E 1
Been focusing on the demo recently so thought I'd do a little update. I'm hoping to be able to release a little self contained story set a little bit before the events of XIX that will expand on the background and introduce the underlying themes present throughout the story. It also aims to gain feedback on gameplay elements, mechanics and the skill system so I can make adjustments for the full game. The demo focuses on three little special forces dudes - Nova, Cutlass and Seraph - who have been sent to investigate an incident at a Top SecretTM underground laboratory after the site became silent.





I'd really like to get some custom art assets for the project so if any artists like the project and are feeling generous then I'd love to hear from you, just send a PM and we'll try and work something out :) . Big thanks to Slimmmeiske2 for the amazing sprites. I'm kinda stuck for a name for the demo, so any suggestions would be welcome. Thanks for all the kind words up until now.
 

JosephSeraph

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OMG THIS IS SO COOL

I've been wanting to make an RM game in a similar resolution for a long while! It looks so beautiful! Omg, really awesome. Congrats!

I'm a little curious, though. How did you achieve this small resolution? And how does it behave full-screen? ;_; I'd be so happy if you could share your secret ;_;

I really like the UI too, and the battle screens are just amazing. Mind=blown.

Amazing pixel work on the battlers, to boot! ;_; omg <3 <3 <3

this' hit all the right spots <3
 

C-C-C-Cashmere (old)

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I think he might have used Yanfly Engine Ace, Joseph. It can go below 544x416, I believe. Otherwise, have been following this for a while, and am wholly looking forward to this mother effer being released. Dev hard, my good friend.
 

esby

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OMG THIS IS SO COOL

I've been wanting to make an RM game in a similar resolution for a long while! It looks so beautiful! Omg, really awesome. Congrats!

I'm a little curious, though. How did you achieve this small resolution? And how does it behave full-screen? ;_; I'd be so happy if you could share your secret ;_;

I really like the UI too, and the battle screens are just amazing. Mind=blown.

Amazing pixel work on the battlers, to boot! ;_; omg <3 <3 <3

this' hit all the right spots <3
Small res like Cashmere said is achieved through YEA, then it's just the case of changing some of the RTP and the imported scripts I've used to support it/so it doesn't explode. I've disabled fullscreen for now but there's the option to play in double res using Fullscreen++ for those that aren't the fan of the tiny size. Thanks for the kind words but I can't take credit for the battlers, that goes to the folks behind DS+ and Vexed.
 

Hibarist

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Looking awesome! can't wait for the demo, and the story reminded me of half life :D
 

Nirwanda

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It looks very promising, we need more modern day rpgs. :)

I'm not too keen about the resolution, I guess I should wait for a demo before giving an opinion about it, though.
 

esby

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U P D A T E 2

Demo progress time. I was originally planning to keep the front view battle system and implementing Luna Engine but changed my mind and decided to go back to my original idea for the project and switched over to a Tactical Battle System. The result of this is that I've had to start mapping all over again to accommodate it because the existing maps were just too narrow and small. It's not too much of an issue because mapping is the only aspect of design I'm really comfortable with. Exploration may or may not be done using a Hub system as seen above but right now I just feel it's an unnecessary gimmick. Most importantly of all I ditched the yellow and replaced it with a lovely grey.
It was pretty tough but I managed to get all the info on screen in the limited space I have without obstructing anything. Turn order is on the right and is display in the status bar as well which is replaced by the command list when it's needed. Blue squares indicate the area your character can move to. Red squares are the areas you can attack with all the actors having different ranges due to the different weapons they use. The white square in the last screenshot indicates Area of Effect, normal attacks can only attack one square but certain equips allow the use of skills that can attack a greater area.
 

C-C-C-Cashmere (old)

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YAY TBS. Sorry. I don't hate Luna, but I love the idea that you're going with. Even though you might think that Hub system is a gimmick, it looks HOT. I envision a kind of Metroid type minimap would be boss.


Yes! Sorry, I just love the idea that this is a TBS now and that makes it super original. Wish the best things for this!
 

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