I'm trying to convert XP chars to MV. I can resize them and after some editing they look really good in MV.
A XP character file has a 4x4 grid, like
this one.
First row, from left to right: standing, right step, standing, left step.
How does the RPG Maker create the animation when just going down?
Does it play both of the standing animations?
I'm comparing them to
MV chars. The first standing animation is missing in these tiles. Other than that, they are the same.
So are XP characters more detailed when moving, because they have 1 more animation while walking?
My problem is that after converting (and removing one of the standing animations) a XP char to MV it looks like the hairs in the complete "walking up" animation are missing one animation, they move way too fast.
I'm just trying to understand how these character files are used by both of the engines.