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- May 16, 2020
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i have successfuly modifed the Window_Status Script to view the actor's current skill set.

i did made this all by myself WITHOUT any help in the forum.
i am SO proud of myself!
but... i can't figure out how to view the actor's NEXT skill.
here is an example of what im talking about.

if anyone can do this, let me know.
Ruby:
#==============================================================================
# ** Window_Status
#------------------------------------------------------------------------------
# This window displays full status specs on the status screen.
#==============================================================================
class Window_Status < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
# actor : actor
#--------------------------------------------------------------------------
def initialize(actor)
super(0, 0, 640, 480)
self.contents = Bitmap.new(width - 32, height - 32)
@actor = actor
refresh
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_actor_graphic(@actor, 40, 112)
draw_actor_name(@actor, 96, 24)
draw_actor_class(@actor, 96, 48)
draw_actor_level(@actor, 96, 72)
draw_actor_state(@actor, 96, 64)
draw_actor_hp(@actor, 96, 112, 172)
draw_actor_sp(@actor, 96, 144, 172)
draw_actor_parameter(@actor, 96, 192, 0)
draw_actor_parameter(@actor, 96, 224, 3)
draw_actor_parameter(@actor, 96, 256, 6)
draw_actor_parameter(@actor, 96, 288, 1)
draw_actor_parameter(@actor, 96, 320, 2)
draw_actor_parameter(@actor, 96, 352, 5)
draw_actor_parameter(@actor, 96, 384, 4)
self.contents.font.name = "TF2 Secondary"
self.contents.font.color = system_color
self.contents.draw_text(320, 48, 80, 32, "TOTAL EXP")
self.contents.draw_text(320, 80, 80, 32, "NEXT EXP")
self.contents.font.name = "TF2 Build"
self.contents.font.color = normal_color
self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
self.contents.font.name = "TF2 Build"
self.contents.font.color = system_color
self.contents.draw_text(320, 160, 110, 32, "Weapon")
draw_item_name($data_weapons[@actor.weapon_id], 420 + 16, 160)
self.contents.font.name = "TF2 Build"
self.contents.font.color = system_color
self.contents.draw_text(320, 190, 110, 32, "Held Item")
draw_item_name($data_armors[@actor.armor1_id], 420 + 16, 190)
draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 304)
draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 352)
draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 400)
self.contents.font.name = "TF2 Build"
self.contents.font.color = system_color
self.contents.draw_text(320, 235, 110, 32, "Skills")
if @actor.skills[0]
draw_item_name($data_skills[@actor.skills[0]], 320, 265)
else
self.contents.font.size = 32
self.contents.font.color = emptyskill_color
self.contents.draw_text(320, 205, 100, 150, "---------", 1)
end
if @actor.skills[1]
draw_item_name($data_skills[@actor.skills[1]], 470, 265)
else
self.contents.font.size = 32
self.contents.font.color = emptyskill_color
self.contents.draw_text(470, 205, 100, 150, "---------", 1)
end
if @actor.skills[2]
draw_item_name($data_skills[@actor.skills[2]], 320, 295)
else
self.contents.font.size = 32
self.contents.font.color = emptyskill_color
self.contents.draw_text(320, 235, 100, 150, "---------", 1)
end
if @actor.skills[3]
draw_item_name($data_skills[@actor.skills[3]], 470, 295)
else
self.contents.font.size = 32
self.contents.font.color = emptyskill_color
self.contents.draw_text(470, 235, 100, 150, "---------", 1)
end
if @actor.skills[4]
draw_item_name($data_skills[@actor.skills[4]], 320, 325)
else
self.contents.font.size = 32
self.contents.font.color = emptyskill_color
self.contents.draw_text(320, 265, 100, 150, "---------", 1)
end
if @actor.skills[5]
draw_item_name($data_skills[@actor.skills[5]], 470, 325)
else
self.contents.font.size = 32
self.contents.font.color = emptyskill_color
self.contents.draw_text(470, 265, 100, 150, "---------", 1)
end
if @actor.skills[6]
draw_item_name($data_skills[@actor.skills[6]], 320, 355)
else
self.contents.font.size = 32
self.contents.font.color = emptyskill_color
self.contents.draw_text(320, 295, 100, 150, "---------", 1)
end
if @actor.skills[7]
draw_item_name($data_skills[@actor.skills[7]], 470, 355)
else
self.contents.font.size = 32
self.contents.font.color = emptyskill_color
self.contents.draw_text(470, 295, 100, 150, "---------", 1)
end
end
def dummy
self.contents.font.color = system_color
self.contents.draw_text(320, 112, 96, 32, $data_system.words.weapon)
self.contents.draw_text(320, 176, 96, 32, $data_system.words.armor1)
self.contents.draw_text(320, 240, 96, 32, $data_system.words.armor2)
self.contents.draw_text(320, 304, 96, 32, $data_system.words.armor3)
self.contents.draw_text(320, 368, 96, 32, $data_system.words.armor4)
draw_item_name($data_weapons[@actor.weapon_id], 320 + 24, 144)
draw_item_name($data_armors[@actor.armor1_id], 320 + 24, 208)
draw_item_name($data_armors[@actor.armor2_id], 320 + 24, 272)
draw_item_name($data_armors[@actor.armor3_id], 320 + 24, 336)
draw_item_name($data_armors[@actor.armor4_id], 320 + 24, 400)
draw_item_name($data_skills[@actor.skills[0]], 320, 265)
draw_item_name($data_skills[@actor.skills[1]], 470, 265)
draw_item_name($data_skills[@actor.skills[2]], 320, 295)
draw_item_name($data_skills[@actor.skills[3]], 470, 295)
draw_item_name($data_skills[@actor.skills[4]], 320, 325)
draw_item_name($data_skills[@actor.skills[5]], 470, 325)
draw_item_name($data_skills[@actor.skills[6]], 320, 355)
draw_item_name($data_skills[@actor.skills[7]], 470, 355)
end
end

i did made this all by myself WITHOUT any help in the forum.
i am SO proud of myself!
but... i can't figure out how to view the actor's NEXT skill.
here is an example of what im talking about.

if anyone can do this, let me know.