- Joined
- May 20, 2014
- Messages
- 9
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- English
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So, it's been a very long time since I posted anything at all here on the forums. I have been very busy with my day job, and my social life, and family chaos, and trying to squeeze a love-life in the mix. But I digress. Now that I have a little better of a hand on my schedule, it's time to start work on my first project again. I have, however, run into a couple of small snags that I am hoping that the community at large can help me with.
The first game that I am making has multiple "base classes", each of which is eligible to promote to one or more "secondary classes", each of which in turn is eligible to promote to one or more "master classes", all based on certain conditions being met in-game. Think something rather similar to how Ogre Battle: March of the Black Queen handled promotion. One set of conditions that is universal is that to promote to any secondary class, a character must have 25 levels in the class they are promoting from. However, with the default system, when a character promotes to a given class, they start at level 1 in the new class... which, given how the XP curve settings built into the editor work, quickly becomes a problem. Is there a way to set things up so that either...
A ) Promoting to Class B from Class A makes a character a level 25 Class B, or
B ) Alter the XP curve so going from level 1 in Class B to level 2 in Class B takes the same amount of XP that a logical progression algorithm for Class A from level 25 to level 26 would take?
Either solution would work for me, whichever would create the easiest fix. Thank you all in advance for your help!
Addendum: I apologize if a topic like this exists elsewhere; I DID run a search for key terms, but the search function of this forum is the only gripe I have with this website (love it otherwise, but search functionality no es bueno). If you know of another post somewhere that has questions of this kind answered, please feel free to simply drop me a link in the comments, and I will happily do my own research.
The first game that I am making has multiple "base classes", each of which is eligible to promote to one or more "secondary classes", each of which in turn is eligible to promote to one or more "master classes", all based on certain conditions being met in-game. Think something rather similar to how Ogre Battle: March of the Black Queen handled promotion. One set of conditions that is universal is that to promote to any secondary class, a character must have 25 levels in the class they are promoting from. However, with the default system, when a character promotes to a given class, they start at level 1 in the new class... which, given how the XP curve settings built into the editor work, quickly becomes a problem. Is there a way to set things up so that either...
A ) Promoting to Class B from Class A makes a character a level 25 Class B, or
B ) Alter the XP curve so going from level 1 in Class B to level 2 in Class B takes the same amount of XP that a logical progression algorithm for Class A from level 25 to level 26 would take?
Either solution would work for me, whichever would create the easiest fix. Thank you all in advance for your help!
Addendum: I apologize if a topic like this exists elsewhere; I DID run a search for key terms, but the search function of this forum is the only gripe I have with this website (love it otherwise, but search functionality no es bueno). If you know of another post somewhere that has questions of this kind answered, please feel free to simply drop me a link in the comments, and I will happily do my own research.

