- Joined
- Dec 27, 2012
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- 16
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I am currently working to integrate this script in a game project for someone else
http://www.gdunlimited.net/scripts/rpg-maker-xp/custom-message-systems/custom-message-system
It's awesome and I'm getting the hang of doing the codes (granted a tad tedious, but looks great). I also have gotten most of the it set up to about look the way I want it, but is there a way to temporarily disable the script or make the message box show as normal when needed? I do have a back up script that I plan to use if this isn't possible, it's just this one looks more decorative and has more possibilities and is great when chatting up NPCs or when there's multiple NPCs. But she wants full portraits with body poses for the main character(s). I know this script has a portrait/face set up but it's probably too small to the project maker's liking as she wants to utilize portrait poses and thus we need a larger chat box to display in a larger area to use with the bust. Any ideas or help would be appreciated ^^;; Thank you in advance.
http://www.gdunlimited.net/scripts/rpg-maker-xp/custom-message-systems/custom-message-system
It's awesome and I'm getting the hang of doing the codes (granted a tad tedious, but looks great). I also have gotten most of the it set up to about look the way I want it, but is there a way to temporarily disable the script or make the message box show as normal when needed? I do have a back up script that I plan to use if this isn't possible, it's just this one looks more decorative and has more possibilities and is great when chatting up NPCs or when there's multiple NPCs. But she wants full portraits with body poses for the main character(s). I know this script has a portrait/face set up but it's probably too small to the project maker's liking as she wants to utilize portrait poses and thus we need a larger chat box to display in a larger area to use with the bust. Any ideas or help would be appreciated ^^;; Thank you in advance.
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