Tehprince

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I'm trying to create a basic script that would create combination skills. (Actor 1 and Actor 2 both use up their turns and some MP for a special attack)

Just from looking through some of the scripts in my library, I think that I would need to modify the Game_Actor class, with some form of "skill_can_use?"

The stipulations as to when the skill is usable would be

1. Do both actors involved with the skill have the skill learned?
2. Do both actors have enough MP to use the skill?
3. Do both actors have their ATB gauge full? (The battle system I'm currently using is Paradog's ATB script v. 2.62)

I think this could be done if I were able to create some method to check whether or not a skill is on the list of combination skills, and then go from there, but I could use some help getting started.
 

Canini

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Did you ever receive any help with this?
 

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