- Joined
- May 16, 2020
- Messages
- 187
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- RMXP
i found this script on the internet called: Enemy HP Bars
(i changed it a little to make it good in my game)
while the bar appears the enemy's amount of HP shows too.

this will be way too easy for players to see that exact amount of HP that enemies have,
without having it to analyze them or something.
is there a way to hide the enemy's amount of HP and keep showing the HP bar?
(i changed it a little to make it good in my game)
Ruby:
class Window_EnemyHP < Window_Base
def initialize
super(0, 0, 640, 480)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 0
@old_hp = []
refresh
end
def refresh
self.contents.clear
for i in 0...$game_troop.enemies.size
@enemy = $game_troop.enemies[i]
@old_hp[i] = @enemy.hp
unless @enemy.hp == 0
self.contents.font.name = "Times New Roman"
self.contents.font.size = 18
self.contents.font.color = Color.new(0,0,0)
self.contents.font.color = normal_color
self.contents.draw_text(0, i * 45 + 37, 100, 32, @enemy.name)
draw_actor_hp(@enemy, 0, i*45 + 50)
end
end
end
def update
for i in 0...$game_troop.enemies.size
enemy = $game_troop.enemies[i]
if enemy.hp != @old_hp[i]
refresh
end
end
end
end
class Scene_Battle
alias raz_update_phase5 update_phase5
alias raz_update_phase4_step1 update_phase4_step1
alias raz_update_phase4_step5 update_phase4_step5
alias raz_enemy_hp_main main
def main
@troop_id = $game_temp.battle_troop_id
$game_troop.setup(@troop_id)
@enemy_window = Window_EnemyHP.new
@enemy_window.z = 95
raz_enemy_hp_main
@enemy_window.dispose
end
def update_phase5
# If wait count is larger than 0
if @phase5_wait_count > 0
# Decrease wait count
@phase5_wait_count -= 1
# If wait count reaches 0
if @phase5_wait_count == 0
@enemy_window.visible = false
# Show result window
@result_window.visible = true
# Clear main phase flag
$game_temp.battle_main_phase = false
# Refresh status window
@status_window.refresh
@enemy_window.refresh
end
return
end
raz_update_phase5
end
def update_phase4_step1
raz_update_phase4_step1
@enemy_window.refresh
end
def update_phase4_step5
# Hide help window
@help_window.visible = false
# Refresh status window
@status_window.refresh
@enemy_window.refresh
raz_update_phase4_step5
end
end

this will be way too easy for players to see that exact amount of HP that enemies have,
without having it to analyze them or something.
is there a way to hide the enemy's amount of HP and keep showing the HP bar?




