[XP] I need help with scripts

Ivis

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So I've been spending a week scanning the internet for some help on these things. I've found things but they have never worked or been a different version of rpg maker I've been using.

And I started this project basically to prove to myself that I am not as useless as I think and get it completed before my birthday.(I have chronic depression btw)

Its caused severe stress however.

So does any one have any idea how to make 

-Movable furniture. (Etc a stool)

-A locked door that you can unlock with a key.

-Monsters that try to attack you,and will follow you around(But you cant fight back).And if you touch them even once,you will die and get the game over screen. 

I use rpg maker xp

Much appreciated for reading.
 
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Dark Paladin

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Movable Furniture: Movable as in player walks up and is able to push it?

if so you just set up a player touch event with a move route for that event to move away from player.

Locked door: set a conditional branch for the door that the player has to have a "Key" in their inventory to open.

Monsters: You can set events to follow the player but you will need a script to only make them do this when the player is in range.

I can't provide you with screenshots or proper instructions because I do not own xp however I am familiar enough with it to say these are fairly easy to do. Do a google search for Rpg Maker XP scripts. There are many out there. Also lots of tutorials on eventing.

Try not to stress yourself out over it. Take your time to learn the system and you'll be suprised at what you can acomplish.
 
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Zeriab

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For the movable furniture. Should the furniture keep their new positions if you leave the screen and come back?

 - No:  Follow Dark Paladin's advice

 - Yes: While possible without using script I highly suggest trying to find one which does what you need.

Monsters: You can set events to follow the player but you will need a script to only make them do this when the player is in range.
Probably the easiest way to achieve this is by getting an 'antilag' script where most indeed don't process events out of the visible range.

In this case you can use that to your advantage.
 

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