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- Sep 17, 2013
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First, I use Ccoa's UMS script.
So, I wanted the Pictures in my project (From "Show Picture" event) to appear IN FRONT of the Textboxes, like so:
So I modified the UMS script a little. There's a part in it that looks like this:
I simply changed the value of self.z to 100, making the Textbox's Z-axis smaller than that of a Picture. It worked, but now I face a different problem...
What do I do if sometimes I want the Pictures to display behind a Textbox? In other words, how do I change self.z back to 9998 temporarily while in the game? Is it even possible? I tried a bunch of things using the "Script" event command, similar to:
But nothing worked. No surprise here, since I know pretty much nothing in RGSS lol. I don't even know if my syntax is correct 
I'll appreciate any help...
So, I wanted the Pictures in my project (From "Show Picture" event) to appear IN FRONT of the Textboxes, like so:
So I modified the UMS script a little. There's a part in it that looks like this:
Code:
class Window_Message < Window_Selectable
def initialize
.
.
self.z = 9998
.
.
end
end
What do I do if sometimes I want the Pictures to display behind a Textbox? In other words, how do I change self.z back to 9998 temporarily while in the game? Is it even possible? I tried a bunch of things using the "Script" event command, similar to:
Code:
Window_Message.initialize.z = 9998
I'll appreciate any help...
Last edited:

