- Joined
- Jun 12, 2018
- Messages
- 18
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- 6
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- English
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- RMXP
Hello! I've encountered an issue using a script I found lately.
I was looking for a way to enable certain weapons and skills to strike enemies multiple times, and I found this script, which works perfectly for the most part. (For full disclosure, I also made the adjustment to the script that was mentioned a bit later in that thread.)
But I've run into an issue - if an enemy is hit by a multi-hit skill or weapon, and is slain before all of the hits have occurred, then the game will crash because it seems to look for a target that isn't there (assuming it's the last enemy in the battle.)
I've been searching for a solution to this, but couldn't seem to find one. Here's the setup I have for the script, in the form of a pastebin. I've also attached an image of the error message this crash gives me.
If anyone could help, it would be appreciated. Thank you in advance! <3
I was looking for a way to enable certain weapons and skills to strike enemies multiple times, and I found this script, which works perfectly for the most part. (For full disclosure, I also made the adjustment to the script that was mentioned a bit later in that thread.)
But I've run into an issue - if an enemy is hit by a multi-hit skill or weapon, and is slain before all of the hits have occurred, then the game will crash because it seems to look for a target that isn't there (assuming it's the last enemy in the battle.)
I've been searching for a solution to this, but couldn't seem to find one. Here's the setup I have for the script, in the form of a pastebin. I've also attached an image of the error message this crash gives me.
If anyone could help, it would be appreciated. Thank you in advance! <3


