(XP) Removing fade in from facesets with Dubealex's Advanced Message System?

Doinathing

That Guy
Veteran
Joined
Sep 4, 2020
Messages
108
Reaction score
72
First Language
English
Primarily Uses
RMXP
I would like to try and remove the fade in from facesets with Dubealex's Advanced Message System. I don't like it, and I think it look weird. Any help is appreciated!
 
Last edited:

KK20

Just some XP Scripter
Veteran
Joined
Oct 11, 2018
Messages
314
Reaction score
123
First Language
English
Primarily Uses
RMXP
I'm not familiar with that script. I only know of the edits he made to Wachunga's MMW, and I see no reference to face sets there, nor in any of the other scripts within his collection.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
40,713
Reaction score
13,991
First Language
English
Primarily Uses
RMMV
You should post a link to the script so people can see what you're talking about. Post a link, copy/paste the whole script.
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
8,011
Reaction score
5,325
First Language
Dutch
Primarily Uses
RMXP

I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Doinathing

That Guy
Veteran
Joined
Sep 4, 2020
Messages
108
Reaction score
72
First Language
English
Primarily Uses
RMXP
Ah! I Remember now, it was Dubealex's! heretic made alot of scripts, so I thought it was his, sorry!
 

Doinathing

That Guy
Veteran
Joined
Sep 4, 2020
Messages
108
Reaction score
72
First Language
English
Primarily Uses
RMXP
I'm not familiar with that script. I only know of the edits he made to Wachunga's MMW, and I see no reference to face sets there, nor in any of the other scripts within his collection.
It wasn't Heretic, it was Dubealex.
 

TeiRaven

Veteran
Veteran
Joined
Apr 22, 2013
Messages
58
Reaction score
64
First Language
English
Primarily Uses
RMXP

Here's the script for reference, but I'm not sure exactly what you mean by the fade in. I don't notice any fade-in when I'm using it.

EDIT: I am not at all sure why the link description says it adds a rock, paper, scissors minigame. It does a lot of things, but it sure does not do that.
 

Doinathing

That Guy
Veteran
Joined
Sep 4, 2020
Messages
108
Reaction score
72
First Language
English
Primarily Uses
RMXP

Here's the script for reference, but I'm not sure exactly what you mean by the fade in. I don't notice any fade-in when I'm using it.

EDIT: I am not at all sure why the link description says it adds a rock, paper, scissors minigame. It does a lot of things, but it sure does not do that.
Uh, gimmie a sec. Does the forum support video files?
 

Doinathing

That Guy
Veteran
Joined
Sep 4, 2020
Messages
108
Reaction score
72
First Language
English
Primarily Uses
RMXP
Ok, @TeiRaven, Here's the video. Looks like you get a very miniscule preview of my game!
 

TeiRaven

Veteran
Veteran
Joined
Apr 22, 2013
Messages
58
Reaction score
64
First Language
English
Primarily Uses
RMXP
Ahh, that IS a subtle fade. I see it in mine too, now that you mention it. I don't have any wisdom on how to change it, but I see what you're talking about.
 

Doinathing

That Guy
Veteran
Joined
Sep 4, 2020
Messages
108
Reaction score
72
First Language
English
Primarily Uses
RMXP
Ahh, that IS a subtle fade. I see it in mine too, now that you mention it. I don't have any wisdom on how to change it, but I see what you're talking about.
I see. Well, I'll search trough the script, just incase.
 

KK20

Just some XP Scripter
Veteran
Joined
Oct 11, 2018
Messages
314
Reaction score
123
First Language
English
Primarily Uses
RMXP
The fading in and out is a common behavior of the Window_Message class. This is not solely attributed to Dubealex's script.
Code:
  def update
    super
    # If fade in
    if @fade_in
      self.contents_opacity += 24
      if @input_number_window != nil
        @input_number_window.contents_opacity += 24
      end
      if self.contents_opacity == 255
        @fade_in = false
      end
      return
    end
Since it appears the script just rewrites Window_Message#update, you can make the changes directly to Dubealex's script. If you want the contents_opacity to be 255 all the time, you just have to comment out the line
Code:
self.contents_opacity = 0
 

Doinathing

That Guy
Veteran
Joined
Sep 4, 2020
Messages
108
Reaction score
72
First Language
English
Primarily Uses
RMXP
NVM I think i figured it out.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Based on this screenshot alone, which one would you sell, and which to equip?
Some random sketch-letons.

I have a strong urge to make a tutorial video of all the random things I've learned since starting on my game. little helpful tips and stuff that may help people.
Do you guys think it's better to have all members in your team from the beginning (then you can pick who battles) or you gain team members as the story goes?
PL: Patch polonizujący do RPG Makera 2003 prawie gotowy! Mamy przetłumaczoną bazę danych (projekt), polskie fonty, wiadomości walki i jakieś 90% edytora.
Do przetłumacznia pozostało te 10% edytora i plik pomocy. Niedługo więcej informacji!

Forum statistics

Threads
107,479
Messages
1,029,970
Members
139,606
Latest member
Aerilate
Top