- Joined
- May 16, 2020
- Messages
- 187
- Reaction score
- 6
- First Language
- English
- Primarily Uses
- RMXP
i just need to figure out how to see effectiveness of an attack that effective or not
Examples:
If the enemy is weak to Fire: WEAK [150] = (B)/[200] = (A)
If the enemy is neutral to Fire: [100] = (C)
If the enemy is resistant to Fire: RESIST [50] = (D)
If the enemy is null to Fire: BLOCK = (E)
If the enemy is drain to Fire: *Heals the enemy* = (F) < (but you already knew that)
is there something or some code that can do it like this?
Examples:
If the enemy is weak to Fire: WEAK [150] = (B)/[200] = (A)
If the enemy is neutral to Fire: [100] = (C)
If the enemy is resistant to Fire: RESIST [50] = (D)
If the enemy is null to Fire: BLOCK = (E)
If the enemy is drain to Fire: *Heals the enemy* = (F) < (but you already knew that)
is there something or some code that can do it like this?
