First, sorry if this should be somewhere else - I debated. Second, if there's already a billion threads covering this, I again apologize, I did search and found some helpful things, but not entirely what I am looking for.
So what I am curious about is using XP sized sprites in Ace. From what I have gathered, I would need some kind of script because of passability issues. Also, I will obviously size-appropriate tilesets. That part I'm not overly concerned about, I think there is plenty of material out there that I can work with.
I guess what I'm really wondering are general thoughts and opinions on using larger sprites in Ace, as well as how much it complicates things and what things I would need to take into consideration.
I've waffled back and forth on it, and basically come to the conclusion that I really do prefer the larger sprites and I would like to try to make them work if I can.
Thanks for any input, and I hope this makes some kind of sense!
So what I am curious about is using XP sized sprites in Ace. From what I have gathered, I would need some kind of script because of passability issues. Also, I will obviously size-appropriate tilesets. That part I'm not overly concerned about, I think there is plenty of material out there that I can work with.
I guess what I'm really wondering are general thoughts and opinions on using larger sprites in Ace, as well as how much it complicates things and what things I would need to take into consideration.
I've waffled back and forth on it, and basically come to the conclusion that I really do prefer the larger sprites and I would like to try to make them work if I can.
Thanks for any input, and I hope this makes some kind of sense!

