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First, sorry if this should be somewhere else - I debated.  Second, if there's already a billion threads covering this, I again apologize, I did search and found some helpful things, but not entirely what I am looking for.

So what I am curious about is using XP sized sprites in Ace.  From what I have gathered, I would need some kind of script because of passability issues.  Also, I will obviously size-appropriate tilesets.  That part I'm not overly concerned about, I think there is plenty of material out there that I can work with.

I guess what I'm really wondering are general thoughts and opinions on using larger sprites in Ace, as well as how much it complicates things and what things I would need to take into consideration. 

I've waffled back and forth on it, and basically come to the conclusion that I really do prefer the larger sprites and I would like to try to make them work if I can.

Thanks for any input, and I hope this makes some kind of sense!

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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