[XP] Title ScreenZ 1.1

Discussion in 'RGSS Scripts (RMXP)' started by Arpib.Z.Zaszi, Jul 10, 2015.

  1. Arpib.Z.Zaszi

    Arpib.Z.Zaszi Villager Member

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    Title ScreenZ
    Version: 1.1​
    Intro :
    This script is used to edit the Title Screen your game, for example randomize a lot of pictures and then choose one image to be used as image Title Screen and randomize a lot of BGM and select a BGM to be used as BGM Title Screen.


    Features :
    • Random Picture Title Screen
    • Random BGM Title Screen
    Script :

    Code:
    #==============================================================================# ** Title ScreenZ 1.1#------------------------------------------------------------------------------#  This script is used to edit the Title Screen your game, for example randomize#  a lot of pictures and then choose one image to be used as image Title Screen #  and randomize a lot of BGM and select a BGM to be used as BGM Title Screen.##  Developer : Arpib.Z.Zaszi# #------------------------------------------------------------------------------# Change Logs :# -----------------------------------------------------------------------------#  Version 1.0 (09 Juli 2015):#   - Created of Script TitleScreenZ##  Version 1.1 (10 Juli 2015): #   - Added Script Random BGM Title Screen#==============================================================================module TitleScreenZ  # List name file images in folder ../Graphics/Titles/  Images = ["Images1", "Images2", "Images3", "Images4", "Images5"]    # List name file BGM in folder ../Audio/BGM/  BGM = ["BGM1", "BGM2", "BGM3", "BGM4", "BGM5"] endclass Scene_Title  #--------------------------------------------------------------------------  # * Processing Random Title ScreenZ  #--------------------------------------------------------------------------  def main    # If battle test    if $BTEST      battle_test      return    end    # Load database    $data_actors        = load_data("Data/Actors.rxdata")    $data_classes       = load_data("Data/Classes.rxdata")    $data_skills        = load_data("Data/Skills.rxdata")    $data_items         = load_data("Data/Items.rxdata")    $data_weapons       = load_data("Data/Weapons.rxdata")    $data_armors        = load_data("Data/Armors.rxdata")    $data_enemies       = load_data("Data/Enemies.rxdata")    $data_troops        = load_data("Data/Troops.rxdata")    $data_states        = load_data("Data/States.rxdata")    $data_animations    = load_data("Data/Animations.rxdata")    $data_tilesets      = load_data("Data/Tilesets.rxdata")    $data_common_events = load_data("Data/CommonEvents.rxdata")    $data_system        = load_data("Data/System.rxdata")    # Make system object    $game_system = Game_System.new    # Make title graphic    @sprite = Sprite.new    $RandomImagesTitleScreen = TitleScreenZ::Images[rand(TitleScreenZ::Images.size)]    @sprite.bitmap = RPG::Cache.title($RandomImagesTitleScreen)    # Make command window    s1 = "New Game"    s2 = "Continue"    s3 = "Shutdown"    @command_window = Window_Command.new(192, [s1, s2, s3])    @command_window.back_opacity = 160    @command_window.x = 320 - @command_window.width / 2    @command_window.y = 288    # Continue enabled determinant    # Check if at least one save file exists    # If enabled, make @continue_enabled true; if disabled, make it false    @continue_enabled = false    for i in 0..3      if FileTest.exist?("Save#{i+1}.rxdata")        @continue_enabled = true      end    end    # If continue is enabled, move cursor to "Continue"    # If disabled, display "Continue" text in gray    if @continue_enabled      @command_window.index = 1    else      @command_window.disable_item(1)    end    # Play title BGM    $RandomBGMTitleScreen = TitleScreenZ::BGM[rand(TitleScreenZ::BGM.size)]    Audio.bgm_play("Audio/BGM/" + $RandomBGMTitleScreen)    # Stop playing ME and BGS    Audio.me_stop    Audio.bgs_stop    # Execute transition    Graphics.transition    # Main loop    loop do      # Update game screen      Graphics.update      # Update input information      Input.update      # Frame update      update      # Abort loop if screen is changed      if $scene != self        break      end    end    # Prepare for transition    Graphics.freeze    # Dispose of command window    @command_window.dispose    # Dispose of title graphic    @sprite.bitmap.dispose    @sprite.dispose  endend
    Intructions :
    • Copy script
    • Open Script Editor in RPG Maker XP
    • Paste the script into sections below Main but above Materials Process
    • Setting Module TitleScreenZ as needed
     
    Last edited by a moderator: Jul 14, 2015
    #1
  2. Schlangan

    Schlangan A madman with a computer Veteran

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    Are you sure this script is functional ? From what I see you defined the Random_Title_Screen subroutine, but there is no call to it. Just pasting this code won't make the background picture random, you missed some initialization code.
     
    #2
  3. Arpib.Z.Zaszi

    Arpib.Z.Zaszi Villager Member

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    Upps sorry my bad, i fixed that.
     
    #3

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