[XP] Trying to use Ccoa's UMS and Fukuyama's Caterpillar script

slimmmeiske2

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So I've been using ccoa's UMS for a long time now, but in my current project I'm using her comic style messages. Everything works fine, except for centering the messages on other actors in the train. I tried using her caterpillar script, but it gave me errors, so I decided to use Fukuyama's. This is what ccoa says to make the scripts compatible:

Search the UMS script for every instance of:

$game_train.actors

Replace it with

$game_train.train_actors

That should do it.
I've done the above, but I'm getting errors whenever text is supposed to appear on top of the train actor.

Here's the error:
Script 'UMS' line 1310: NoMethodError occured.
undefined method 'train_actors' for nil:NilClass

Anyone who can help me?
 
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Susan

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I was able to use ccoa's UMS with her caterpillar script without any problems.

1) What version of ccoa's UMS are you using with her caterpillar script? The latest appears to be version 1.8.0.

2) When trying to center the text window over a follower with the 'talk bubbletag', use the following message codes:

\ta[1]\e[0] (To center the text box over the first follower)

\ta[0]\e[0] (To return the text box back to the party leader)
 

slimmmeiske2

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1) The latest.

The problem was I would get an error when my character used the Move Route Upper Left. (with ccoa's Caterpillar script)

This is the error I get:

Script 'Game_Player' line 172: NameError occured.

undefined local variable or method 'turn_enabled' for #<Game_Player:0x27e53c8>
 

slimmmeiske2

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That definitely worked. ^^

Just one more question: When I add a new party member the character only starts following after I go to the menu. Any idea what's causing that?
 

Susan

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That's because the sprite isn't updating on the map until after there is a scene change. Try adding this script call directly under your 'Change Party Member' command:

Spriteset_Map.new

This will refresh the sprites on your current map. ^^
 

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