[XP/ VX / VXA] New Game + Script

Discussion in 'RGSS2 Scripts (RMVX)' started by SoulPour777, Aug 29, 2012.

  1. SoulPour777

    SoulPour777 Crownless King Veteran

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    [VX] New Game + Script

    Author: SoulPour777

    Introduction

    This is regarding a request or a topic about a new game + found here. I decided to make a snippet / script for this specific topic.

    Features

    • Creates an Alternate New Game for your game.
    • Activates two or more different starting points of the character depending on the New Game chosen.
    • Def Command updated.

    Screenshots

    Not needed, demo explains it all :D

    How to Use

    1. Change your Scene_Title to the Scene_Title on the Demo.
    2. Create an alternate map where to start for your new game +.
    3. To change the variable's direction, go to your scene title and look for the def command_newgamex and change the variable 1. Variable 1's value is equal to your MAP ID.

    Demo


    Credit and Thanks

    • Me for the Snippet
    • RPG Maker Web for the Opportunity to post this topic :D

    Author's Notes

    Regarding on using this script, this could also be configured in XP and VXA as long as you have to create a def command_newgamex on your Scene_Title. Make sure that you have to make any variable from the database as the MAP ID Holder. It would serve as the MAP ID where you have to start for your new game + mode. Follow the same script construction for all the types of makers. Credit me for the snippet.
     
    #1
  2. RPGMaker

    RPGMaker Veteran Veteran

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    If I put this script in ACE Would it work directly?

    Great Job, how ever, I was wondering if you could convert a simple HUD script [that allows enemy's HP to appear under the sprite] to ACE.

    I could send you the script any ways.
     
    Last edited by a moderator: Aug 31, 2012
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  3. SoulPour777

    SoulPour777 Crownless King Veteran

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    You have to place a new command in VXA for this kind of script. :)
     
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