Nicke

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xs.png
XS - Actor Hud
Version 1.0c
Introduction
This script offers the possbility to display an actor hud that will show the current HP, MP and TP for the party leader.

Features

  • The ability to enable/disable the hud using a switch ingame.
  • Easy to customize the fonts, icons, gauge bars etc.
  • Should be 100% free from any lag.
  • And more!
Screenshots

xs-actor-hud.png
How to Use
To install any of my scripts, open up your script editor and copy/paste the script to an open slot below Materials but above Main. Remember to save.

Script
Get the script here and the Core Script.

Updates
Released 1.0c. Fixed a issue when updating the values (hp, mp etc) on the hud.

Credit
Do credit me, Nicke, if you are planing on using any of my scripts. Thanks.
Can be use in commercial projects.
 
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res1fwfu

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I tried this out, but nothing came up. The only other script i am using is menu system by ace
 

Nicke

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@res1fwfu: Um, did you enabled the switch? (default id 1 in the settings).
 

amerk

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Looks pretty nice, and would probably work great for a one-party game or an active battle system.
 

Cartridge

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The pastebin link broke :S
 

Nicke

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Should work now.
 

Cartridge

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Jup, it does. Thanks a bunch, nice script you got here!
 

sbethune81

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Hi Nicke,

Thanks for the script. I've been trying it out and the name and health/magic bars don't update unless I go into the menu and then back to the map scene. I put an event that drains the character's HP to see if the bar updated as the HP were lost, and I was hoping you would be able to help me out with it. Thanks again.
 
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Nicke

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Hmm, I should have implemented that. Let me check and if not I can patch it for you asap.
 

sbethune81

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Thank you very much for the fast response. It would be very helpful. I use an event that changes the party leader from the map scene, and I am working on an evented action battle system that takes away hp from the map scene as well.

EDIT: Ideally I would be able to update/refresh the hud using a script call in an event rather than having the script constantly check for changes from the map scene.
 
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Nicke

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sbethune81

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Thanks for looking into it. The hp bar now moves as the hp is lost on the map, but if I change the party leader through an event on the map ( as opposed to doing it from the menu) it doesn't update the leader's name or switch to the new hp/mp bars. I still have to go into the menu and out for that to update.
 

Nicke

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How are you changing party leader using events? As I recall you cannot do that in events?
 

sbethune81

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I am using a script that allows me to change the leader with a key press. If there were a script call that could be added to this script to refresh/update the hud from within an event, it would still allow for it to be lag free because I could call it from that key press event.

EDIT: I think I figured it out.
 
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Asma

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 Thank You Very Much 
 
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Mr.Bukashi

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Hey I'm an idiot when it comes to switches how do I turn on the HUD?
 

Nicke

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Create an event, add a new event command called "Control Switches", select id 1 (Default switch id in the script). Set that to ON and the HUD is displayed when the event is triggered.
 
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Sales_Kital

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Is it possible to have the Health and Mana show up and disappear separately?  I ask since I want my character's health actively displayed only when they have damage, and the Mana to only show when it's in use.  In my game Mana is actually Battery life so I only want to show the mana on screen when the flashlight is on.
 
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TTKOZ

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This still causes lag, 100% of the time it is on.
 

Nicke

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It doesn't lag for me.
 

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