Sales_Kital

Digidestand
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hi I'm still waiting on a response to my earlier question about having hp and mp show up separately.  I guess to simplify, I'm asking about a way to have both have their own switch.  my game doesn't use TP and I already figured out how to hide that in the actor hud and in my menus.  I have tried just doubling the script in a test project but that just got me a "System StackError occurred, stack level too deep" error message.
 

Culai03

"Wanted Cookie Monster"
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I am using a script that allows me to change the leader with a key press. If there were a script call that could be added to this script to refresh/update the hud from within an event, it would still allow for it to be lag free because I could call it from that key press event.

EDIT: I think I figured it out.
How did you do this? I am having the same problem.

EDIT: or can you make it so it shows multiple characters?
 
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RupamOntherocks

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Is there anyway to put numeric digits in these hud gauges, i mean what should i do to show how much hp the actor has?
 

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What would YOU expect to happen if you had four+ party members in an ABS, all fighting either together or separately or a mix of the two, and the player hits "swap leader" button?
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