XS - Menu Delux

Nicke

Fortune seeker
Veteran
Joined
Apr 4, 2012
Messages
546
Reaction score
546
First Language
Swedish
Primarily Uses
RMMV
Should work now.
 

TheBrogrammer

Arving Startist
Veteran
Joined
Apr 2, 2012
Messages
236
Reaction score
25
First Language
English
Primarily Uses
I have run into a small problem with the disabling/enabling of menu options. Here's what happens:

If I want all the menu options to be there, it looks fine.

Item

Skill

Status

Save

Load

Game End

However, if I want to remove some of the options, this happens (removed Skill and Status):

Item

Save

Load

Game End

Which is all well and good. But at the bottom of the screen it's a whole different story. As you scroll down the options, the bottom looks like this:

Item

Skill

Status

Save

It's mismatched. So basically as far as I can tell the enabling/disabling of menu options works for the top, but not the bottom.
 

vindaca

CEO of Tales of the Valiant
Veteran
Joined
Dec 11, 2012
Messages
534
Reaction score
75
First Language
English
Primarily Uses
Love all of your scripts. Im using a few others too. I want to use this one as well, I love the design. I just had one question for you. Is there away to show their sprite instead of their faces?
 

Nicke

Fortune seeker
Veteran
Joined
Apr 4, 2012
Messages
546
Reaction score
546
First Language
Swedish
Primarily Uses
RMMV
@vindaca: I can add that to the next version.
 

vindaca

CEO of Tales of the Valiant
Veteran
Joined
Dec 11, 2012
Messages
534
Reaction score
75
First Language
English
Primarily Uses
Thank you Nicke.
 

Nicke

Fortune seeker
Veteran
Joined
Apr 4, 2012
Messages
546
Reaction score
546
First Language
Swedish
Primarily Uses
RMMV
Small patch released in the meantime.
 

Nosleinad

Storyteller
Veteran
Joined
Dec 12, 2012
Messages
351
Reaction score
29
First Language
Portuguese
Primarily Uses
Hello Nicke,

  I don't know if it's too hard to implement, but i'd like to suggest a support for custom resolutions (like 640x480), and the menu music not changing to the map music when i enter in a submenu (like status, equipment, etc.).
 

Platoon666

Villager
Member
Joined
Jan 21, 2013
Messages
7
Reaction score
1
First Language
English
Primarily Uses
Hey Nicke, is there a way to easily add more variables to the Details? I know some RGSS logic to edit some things in scripts, but couldn't find out how to do it in your script.

Thanks in advance.

EDIT: Nevermind, I found out the problem. Keep up the good work with the scripts!
 
Last edited by a moderator:

Asma

Lightning Returns
Member
Joined
Jan 13, 2013
Messages
9
Reaction score
0
Primarily Uses
How to make  the Common Events?
 
Last edited by a moderator:

DeepHatred

Warper
Member
Joined
Jan 20, 2013
Messages
1
Reaction score
0
First Language
English
Primarily Uses
Can i add the journal to the menu delux too?
 

Nicke

Fortune seeker
Veteran
Joined
Apr 4, 2012
Messages
546
Reaction score
546
First Language
Swedish
Primarily Uses
RMMV
@DeepHatred: Yes you can.

@Asma: How do you mean?
 

Asma

Lightning Returns
Member
Joined
Jan 13, 2013
Messages
9
Reaction score
0
Primarily Uses
ignore it nothing.
 

Nicke

Fortune seeker
Veteran
Joined
Apr 4, 2012
Messages
546
Reaction score
546
First Language
Swedish
Primarily Uses
RMMV
Released 1.1. :)
 

Nosleinad

Storyteller
Veteran
Joined
Dec 12, 2012
Messages
351
Reaction score
29
First Language
Portuguese
Primarily Uses
Thanks again Nicke, it's the best menu script in my opinion. Now my 640x480 is also working =)!!!
 

ct_bolt

Creator
Veteran
Joined
May 3, 2012
Messages
820
Reaction score
320
First Language
Javascript
Primarily Uses
RMMV
Wow!  BD   You never cease to amaze me!  :o   I'll be using this one for sure... it's a bit over my head for now but I'm slowly learning it. What iconset did you use? :unsure:
Edit:

Is this the iconset that was used? Looks like it, everything is showing up correctly. :) Can't thank you enough... so thank you again!
 
Last edited by a moderator:

Nicke

Fortune seeker
Veteran
Joined
Apr 4, 2012
Messages
546
Reaction score
546
First Language
Swedish
Primarily Uses
RMMV
Yeah that's the one:). Thanks!

Edit:

Script updated to 1.1a.
 
Last edited by a moderator:

Nicke

Fortune seeker
Veteran
Joined
Apr 4, 2012
Messages
546
Reaction score
546
First Language
Swedish
Primarily Uses
RMMV
Released 1.1b.
 
Last edited by a moderator:

ct_bolt

Creator
Veteran
Joined
May 3, 2012
Messages
820
Reaction score
320
First Language
Javascript
Primarily Uses
RMMV
Wow your just going to town with this one, huh. Nice work! BD

Just a sugestion though for the map name you might want to use "Map: #{$game_map.display_name}" instead of "Map: #{$data_mapinfos[$game_map.map_id].name}" unless of course you want to display the real map name (ie. MAP001 instead of World Map).


PS.

Released 1.0b.
 I believe you meant 1.1b... no biggy though. :)
 
Last edited by a moderator:

Nicke

Fortune seeker
Veteran
Joined
Apr 4, 2012
Messages
546
Reaction score
546
First Language
Swedish
Primarily Uses
RMMV
Well, you can customize the details as you like I just made a couple of quick examples :)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

BCj
Ew, why does my blogpost on the rpgmaker.net site look like a garbled mess? Are html codes disabled or something?
I feel that I should cut down on my order queue so I can get some more time for my projects, its been quite a longggg while since I worked on them LOL
I friend of mine insisted on practicing dubbing things with him... and its quite funny, yet, it really takes a huge amount of practice!
Gotta save this for my next thread later...
Finsh all of the walking dead game in a week, such an amazing emotional trip

Forum statistics

Threads
97,877
Messages
947,572
Members
129,111
Latest member
mariominestrone
Top