XS - Menu Delux

Nicke

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Should work now.
 

TheBrogrammer

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I have run into a small problem with the disabling/enabling of menu options. Here's what happens:

If I want all the menu options to be there, it looks fine.

Item

Skill

Status

Save

Load

Game End

However, if I want to remove some of the options, this happens (removed Skill and Status):

Item

Save

Load

Game End

Which is all well and good. But at the bottom of the screen it's a whole different story. As you scroll down the options, the bottom looks like this:

Item

Skill

Status

Save

It's mismatched. So basically as far as I can tell the enabling/disabling of menu options works for the top, but not the bottom.
 

vindaca

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Love all of your scripts. Im using a few others too. I want to use this one as well, I love the design. I just had one question for you. Is there away to show their sprite instead of their faces?
 

Nicke

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@vindaca: I can add that to the next version.
 

vindaca

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Thank you Nicke.
 

Nicke

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Small patch released in the meantime.
 

Nosleinad

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Hello Nicke,

  I don't know if it's too hard to implement, but i'd like to suggest a support for custom resolutions (like 640x480), and the menu music not changing to the map music when i enter in a submenu (like status, equipment, etc.).
 

Platoon666

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Hey Nicke, is there a way to easily add more variables to the Details? I know some RGSS logic to edit some things in scripts, but couldn't find out how to do it in your script.

Thanks in advance.

EDIT: Nevermind, I found out the problem. Keep up the good work with the scripts!
 
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Asma

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How to make  the Common Events?
 
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DeepHatred

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Can i add the journal to the menu delux too?
 

Nicke

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@DeepHatred: Yes you can.

@Asma: How do you mean?
 

Asma

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ignore it nothing.
 

Nicke

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Released 1.1. :)
 

Nosleinad

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Thanks again Nicke, it's the best menu script in my opinion. Now my 640x480 is also working =)!!!
 

ct_bolt

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Wow!  BD   You never cease to amaze me!  :o   I'll be using this one for sure... it's a bit over my head for now but I'm slowly learning it. What iconset did you use? :unsure:
Edit:

Is this the iconset that was used? Looks like it, everything is showing up correctly. :) Can't thank you enough... so thank you again!
 
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Nicke

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Yeah that's the one:). Thanks!

Edit:

Script updated to 1.1a.
 
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Nicke

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Released 1.1b.
 
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ct_bolt

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Wow your just going to town with this one, huh. Nice work! BD

Just a sugestion though for the map name you might want to use "Map: #{$game_map.display_name}" instead of "Map: #{$data_mapinfos[$game_map.map_id].name}" unless of course you want to display the real map name (ie. MAP001 instead of World Map).


PS.

Released 1.0b.
 I believe you meant 1.1b... no biggy though. :)
 
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Nicke

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Well, you can customize the details as you like I just made a couple of quick examples :)
 

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