XS - Menu Delux

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Nicke, Nov 21, 2012.

    Tags:
  1. Alcortiza

    Alcortiza Villager Member

    Messages:
    25
    Likes Received:
    4
    Gotta add a create_background below the create_menu_animations.

    So it would look like this.

    Code:
         @actor = $game_party.menu_actor    if SceneManager.scene_is?(Scene_Menu)    @backgrounds = []    @animations = []    # create_menu_backgrounds    # create_menu_animations      create_background
     
    #61
    Tofuffalo likes this.
  2. Tofuffalo

    Tofuffalo Veteran Veteran

    Messages:
    33
    Likes Received:
    0
    Location:
    Australia
    First Language:
    English
    Oh man I had no idea, thanks very much Alcortiza, it works perfectly now!
     
    #62
  3. PlsDontAbductMe

    PlsDontAbductMe Villager Member

    Messages:
    26
    Likes Received:
    0
    First Language:
    Engrish
    Fantastic!

    This is really making my stuff look appealing, now.
     
    Last edited by a moderator: Mar 3, 2013
    #63
  4. No1434

    No1434 Villager Member

    Messages:
    15
    Likes Received:
    3
    Location:
    Indonesia
    First Language:
    Indonesian
    I got nothing to say for this script.

    It look fantastic.

    :D
     
    #64
  5. tehmooncow

    tehmooncow Warper Member

    Messages:
    1
    Likes Received:
    0
    First Language:
    English
    Hey, quick question: I set the menu to custom because I wanted to be able to have the menu options

    unlock during certain events but I'm not quite sure exactly where I'm supposed to put the script for

    menu custom and if there's a certain order or way to put the script in, if I want to have them come in 

    one by one in different events. I'd appreciate the help :D , cheers.
     
    #65
  6. anavn

    anavn Veteran Veteran

    Messages:
    279
    Likes Received:
    2
    First Language:
    French
    No there is no special order .through you will cause a crash if you make to many extra events becerful.

    I have also a question the script work but I would like to allow the costume evens (script calls) to select the character before starting like the equipment.
     
    #66
  7. Raine Fallon

    Raine Fallon Stark Veteran

    Messages:
    95
    Likes Received:
    17
    First Language:
    Norwegian
    Don't know if it just me, but I seriously can't download the core script nor the script at all...seems like the links themselves are outdated. What a shame, I really wanted to give this script a go!
     
    #67
  8. gpgekko

    gpgekko Nevermind me, I'll just cast shadows on your walls Veteran

    Messages:
    114
    Likes Received:
    7
    Location:
    Netherlands
    First Language:
    Dutch
    I'm afraid it's just you, the links work for me... Sorry :/

    You could try and see if you can reach this page, all his scripts are in there: http://niclas-thornqvist.se/rpg/scripts/ace/
     
    Last edited by a moderator: Apr 2, 2013
    #68
  9. Blackstarwolf

    Blackstarwolf Villager Member

    Messages:
    27
    Likes Received:
    18
    First Language:
    German
    Hello, I have a little problem with the journal script, it doesn't work for me.
    I only get many errors x.x

    Have somebody a idea?
    Sry my english isn't so good x.x
     
    #69
  10. Nosleinad

    Nosleinad Storyteller Veteran

    Messages:
    351
    Likes Received:
    28
    Location:
    Brazil
    First Language:
    Portuguese
    Hello Blackstar,

      Are you talking about the journal script from the Xs series? If so there's another topic for it.

      But even so, plz try to describe the error messages that you're getting, and when they occur.
     
    #70
  11. Blackstarwolf

    Blackstarwolf Villager Member

    Messages:
    27
    Likes Received:
    18
    First Language:
    German
    Okay where is it o.o?
    I have many to many errors x.x
    I tried things like :quest => ["Notizen", "Load your saved progress.", 4165, true, false, Scene_Journal] or :Scene_Journal => ["Notizen", "Load your saved progress.", 4165, true, false]

    And always other error messages x.x
     
    #71
  12. Nosleinad

    Nosleinad Storyteller Veteran

    Messages:
    351
    Likes Received:
    28
    Location:
    Brazil
    First Language:
    Portuguese
    #72
  13. Blackstarwolf

    Blackstarwolf Villager Member

    Messages:
    27
    Likes Received:
    18
    First Language:
    German
    Okay, a new little graphic problem.
    The menu background is to dark, but I can't find settings for the color.

    I though I can change the opacity too, but here I miss also the settings.
    Somebody a idea?
     
    #73
  14. ct_bolt

    ct_bolt Creator Veteran

    Messages:
    451
    Likes Received:
    86
    Location:
    Planet Earth
    First Language:
    Javascript
    You could try and set this line from XS Core:

    USE_TONE = trueto false like this:

    USE_TONE = falseCheck out the rest of XS - Core, it might help. :)
     
    #74
  15. Blackstarwolf

    Blackstarwolf Villager Member

    Messages:
    27
    Likes Received:
    18
    First Language:
    German
    Now I have no color.
    But the background is still very dark.

    And I have only the Core and the Menu Delux.
     
    #75
  16. sanul17

    sanul17 Villager Member

    Messages:
    11
    Likes Received:
    0
    First Language:
    Indonesia
    Hey there! such an amazing script! everything work properly, until i realized that...

    when i set menu custom to be "true", the load window from continue in title screen, was hidden, even though i cant hear the SE, but i the loadwindow its totally disappear,

    but, when i set it back to be false(default), its became to normal...

    second point, if saved my game, and restart it, my "pre-title"(i take it from you too) its didnt appear/skipped

    why? and how to fixed it? i tried several time to know why
     
    #76
  17. Camelslayer

    Camelslayer Hates All of Camelkind Veteran

    Messages:
    35
    Likes Received:
    0
    First Language:
    English
    Wonderful script.

    I do have a problem though-

    The TP doesn't display at all.
     
    #77
  18. Nicke

    Nicke Fortune seeker Veteran

    Messages:
    529
    Likes Received:
    500
    Location:
    Sweden
    First Language:
    Swedish
    Primarily Uses:
    RMMV
    Are you using a script that changes the menu or the TP in some way perhaps?

    If not, try to install this script in a fresh project and add the scripts you have to see which one is in conflict.
     
    #78
  19. Camelslayer

    Camelslayer Hates All of Camelkind Veteran

    Messages:
    35
    Likes Received:
    0
    First Language:
    English
    Nope.

    I installed the menu and core scripts unedited into a new project. The menu TP stayed locked at 0. Even when I had TP. So it might be something up with the base script.
     
    #79
  20. ct_bolt

    ct_bolt Creator Veteran

    Messages:
    451
    Likes Received:
    86
    Location:
    Planet Earth
    First Language:
    Javascript
    There is a setting for that in the database to preserve tp. Other>Special Flag>Preserve TP (Normally tp gets reset after each battle)

    You might have already known that though... :)
     
    Last edited by a moderator: May 4, 2013
    #80

Share This Page