[class Scene_QuickTool < Scene_MenuBase
def start
super
x, y = Graphics.width / 2 - 460 / 2, Graphics.height / 2 - 85 / 2
@top_text = Window_Base.new(x, y - 156, 460, 85)
@statust = ['Ready', 0]
refresh_top_info
@type_select = Window_ItemSelect.new(@top_text.x, @top_text.y + 85)
@type_select.set_handler

weapon, method

refresh_tools))
@type_select.set_handler

armor, method

refresh_tools))
@type_select.set_handler

item, method

refresh_tools))
@type_select.set_handler

skill, method

refresh_tools))
@type_select.set_handler

cancel, method

refresh_cancel))
@type_index = @type_select.index
@items_w = Window_ActorQuickTool.new(@type_select.x, @type_select.y + 50)
@items_w.refresh($game_player.actor, @type_select.current_symbol)
@description = Window_Base.new(@items_w.x, @items_w.y + 148, 460, 75)
DisplayTools.create(@description.x + 75, @description.y + 80)
@background_sprite.color.set(16, 16, 16, 70)
end