Going to copy and paste what i said in the other topic, then add upon it since it's now on topic~
sure i agree, Inafune and mighty no. 9 is a perfect example of this. they break away from the corporate shackles that bind them and make a game they want to make. however, this is a rare occurrence, much like the scams i mentioned in my previous post. generally the developer in question has no respect or "honor" because they haven't made a game yet, hence they're on Kickstarter.
i'm not saying you're wrong at all! my biggest gripe however is Kickstarter becoming the norm for every developer.
? no one's asking you to do that your post doesn't make sense.
I don't agree, this is a very generalized statement in an industry that deserves to be recognized for its creativity and not for its money-making power.
The people you're talking about that have no respect or honor are on Kickstarter because it's an opportunity to make money, which is the same for every outlet where you can make money. They have varying degrees of successes and failures. As Kickstarter and other crowdfunding initiatives mature, people who donate their money will as well, and it'll be increasingly harder for those people to fool consumers.
Here's an example of a scammer who has tried multiple times:
First Attempt:
https://www.kickstarter.com/projects/2024564809/oceania
Kicktraq:
http://www.kicktraq.com/projects/2024564809/oceania/
Second Attempt:
https://www.kickstarter.com/projects/1400130230/oceania-online-mmo-rpg
Kicktraq:
http://www.kicktraq.com/projects/1400130230/oceania-online-mmo-rpg/
You can see that there's a lot of red flags in this project. Initial red flags include:
- Unachievable goals with a very modest goal
- Horrible english (many scammers are located in countries that cannot yet use Kickstarter, going through US proxies)
- Immediate PayPal support (they get the money immediately, but this is a horrible practice for real devs because it does not count towards the Kickstarter goal)
- generic graphics, screenshots or videos that show little to no gameplay. (You'll notice the video is essentially all scripted, and quite frankly, it sucks).
If these red flags are more difficult to read, you can use the rest as possible indicators.
- Comments by the developer that promise but don't deliver. (You'll notice they comment but they never follow up on some questions or concerns)
- Little to no updates. No visible responses to backer comments, questions or concerns.
- No progress throughout the campaign.
- Large infusions of cash coming out of nowhere. These are made by the creators of the project themselves to hopefully get it funded, They'll receive everyone else's money including their own (-10%) (use Kicktraq's Daily Data to see these).
You'll notice that their second attempt looks much more convincing. It's headed by a convincingly-named group, they've lowered the project goal to help it succeed and added assets that make it seem more like a game and less like vaporware.
At the same time, those same types of people are the ones who are keeping the gaming industry from innovation, repeating the same old success story again and again or copying others to line their pockets. They're often in high positions not because they're honest but because they're successful at playing the industry. Kickstarter allows the consumer to bypass these people and spend money on the games they actually want.
The majority of successful game projects on Kickstarter are spearheaded by people who have been working in the industry as content creators and creative minds, not the corporate heads we all love to hate (for good reason). They've often created many free to play games online, Flash games, or they've worked in a traditional studio funded by publishers and they want to make their game now.They usually know what they're doing. Unfortunately a lot of them don't know how to market their idea very well, and some of these projects that deserve the money simply don't get funded.
As for the rare occasion when an unproven developer such as myself gains success through Kickstarter, that's exactly what it is, a rare occasion, and I'm not taking it lightly. All I know is, I'm giving my project my very best, like no one ever has.
From the other topic:
Games are a business. Kickstarter is a means to an end of creating a game to make a profit and entertain the masses. Idealism is irrelevant. If a game doesn't make money, then the game dev will not be able to make more games. This isn't a charity being run. Creativity is to be encouraged, but only if it can be profitable. If it can't turn a profit, (or in the case of kickstarter) justify the investment, then it's an improper use of the funds available.
I agree that games are a business, and people in this business do it for the money to survive in our capitalist society. Regardless, many developers are in the business because they love doing what they do (and I'm sure this is true for most of us here on this board). It's a passion and Kickstarter gives people the
opportunity to live off of their passion in a way that simply wasn't possible before. If it doesn't take off, then they don't get funded and it's back to the drawing board. So in short, I agree.
my worry is that with kickstarter that motivation is diminished and some (not all) developers will take advantage of this
Motivation for a game doesn't simply disappear when cash has changed hands. It may make sense in theory, though you have to take into account the ramifications of running with the money. To get onto Kickstarter, you must make yourself publicly available to backers in one way or another. In order for a campaign to be successful, the campaign holder usually has to interact with their backers on a personal level. The more successful you are in your campaign, the more pressure there is on you to deliver.
If we're talking about scammers who do get away with it; I can't give you a direct example since I can't find the article. There was a Kickstarter scammer who ran away with the money. The backers tracked him down and started harassing him. Needless to say, he got what was coming to him.
Also, I pretty much agree with everything Mouser said.