Y value position as variable

piksalh

Veteran
Veteran
Joined
Jun 14, 2014
Messages
106
Reaction score
9
First Language
Lithuanian
Primarily Uses
RMMV
Hello,


I’m trying to make hud that shows items count and icons. I’m using "CDR – Show variables" script. Everything works perfect except I don’t know how to set y value position in a specific way. I want item count with icon appear in hud only when player gets it. Let’s say player could have 3 different items (1, 2, 3). If I pre-define each item variables y value position (let’s say 30, 60 and 90), it will show nicely in the column (attached picture). But if player will get only first and last item, there will be a gap in hud.


How can I avoid that gap? Is it possible to set that y value position would be something else than stable value? Can I set it as a value of specific variable (then I can add +30 to that variable before each new item count appears to hud)? Btw, I don’t need item icon to disappear from hud, when item count reaches 0. The script call looks like that:


sv_options(n,x,y) #n is variable number


How to set y as variable, not pre-defined value? Or maybe there is another way to avoid the gap I mentioned (also please see it in attached picture)? Thank You for all your help!



items1.png

items2.png
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

piksalh

Veteran
Veteran
Joined
Jun 14, 2014
Messages
106
Reaction score
9
First Language
Lithuanian
Primarily Uses
RMMV
Nevermind, I have found the solution. Turns out you can just change y value to $game_variables[n] and it works. I can avoid gap by adding needed number to variable [n] in every item gain event (+=30 in my case).
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:

Forum statistics

Threads
105,855
Messages
1,017,012
Members
137,563
Latest member
MinyakaAeon
Top