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- Nov 8, 2015
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Hello everybody! I'm new to the community and I normally don't do these things, but I keep finding myself in a bind one way or another and I'm hoping that someone can provide assistance. It is regarding Yami's Battle Symphony, but first I'd like to provide a little bit of context. (I'll boldface the key issues in case I'm being too wordy)
So I originally used Yanfly's Visual Battlers script for my game only to find that there was a rather strange bug that caused the game to crash every time a battle completed so long as I had actors out of formation. In other words, if I had upwards of four actors in the party (since I was only fielding four at a time), the game would crash. I don't have much experience at all with RGSSx script, so I decided to find an alternative side-view battle script to use in the meantime.
Galv's script seemed to work fine and probably would've been a good bet if it wasn't for the fact that I have no Holder-style sprites done and did not want to use placeholders. I was fine with using the smaller sprites I had already made. That's when I stumbled upon Yami's, which not only uses the small sprites but also has all those clever ways of influencing how the game plays skill animations (like for creating casting animations, something I was originally going to use a Yanfly script for).
However, although some people have made guides regarding the script, there's not a whole lot of in-depth discussion on how to make it work, such as templates to use for certain kinds of spells and such. I've been fiddling with it in order to get it to do what I need it to do, but there are some things I'm still having problems with.
Namely, when using the whole action tag, I can't seem to get it to work any differently than using the target action tag. In fact, it'll just play the animation once, then have the actor go back and play the animation for each enemy over and over, even duplicating the damage done! It's crazy! It seems like the only way I can even get it to function properly is if I cram everything into setup and leave the target/whole action for skill effect calculations.
Another thing I noticed is that after implementing the script, all target flash effects only occur on one target. This happens regardless of what I set the spell to do, it seems, and it happens with all of my all-enemies targeted spells. While not the worst thing in the world, it does have a bad effect on a lot of animations I have that rely on those flash effects, and it generally looks kindof weak for a spell that's meant to damage all enemies to have a flash indicator on only one target.
Does anyone here who understands Yami's Battle Symphony know a way I can figure this out? So far the only templates I've run into are all ones describing how to make the bow and arrow work, which will undoubtedly be useful in understanding other aspects, but it doesn't quite help me in this case. Does anyone have a set of tags using the whole target that have worked well for them?
While we're at it, I wonder if there's a way I can get certain animations to play only once. I use the Yanfly Battle System and before adding in Yami's I was able to use the <one animation> tag, but that doesn't seem to work anymore in conjunction with Yami's. I know there are ways to get animations to play only once, but even before that I had issues regarding Yanfly's AoE script, where the spell would play once simultaneously, but still occur on all targets. That left me with aoe spell effects that would appear on all enemies rather than simply playing on the targeted enemy.
I figure that there's a few Yami tags I could use to get it to work, but I wanted to see if anyone had any input. The previous issues regarding the whole actions and flashes definitely much more vexing to me.
Thanks in advance!
So I originally used Yanfly's Visual Battlers script for my game only to find that there was a rather strange bug that caused the game to crash every time a battle completed so long as I had actors out of formation. In other words, if I had upwards of four actors in the party (since I was only fielding four at a time), the game would crash. I don't have much experience at all with RGSSx script, so I decided to find an alternative side-view battle script to use in the meantime.
Galv's script seemed to work fine and probably would've been a good bet if it wasn't for the fact that I have no Holder-style sprites done and did not want to use placeholders. I was fine with using the smaller sprites I had already made. That's when I stumbled upon Yami's, which not only uses the small sprites but also has all those clever ways of influencing how the game plays skill animations (like for creating casting animations, something I was originally going to use a Yanfly script for).
However, although some people have made guides regarding the script, there's not a whole lot of in-depth discussion on how to make it work, such as templates to use for certain kinds of spells and such. I've been fiddling with it in order to get it to do what I need it to do, but there are some things I'm still having problems with.
Namely, when using the whole action tag, I can't seem to get it to work any differently than using the target action tag. In fact, it'll just play the animation once, then have the actor go back and play the animation for each enemy over and over, even duplicating the damage done! It's crazy! It seems like the only way I can even get it to function properly is if I cram everything into setup and leave the target/whole action for skill effect calculations.
Another thing I noticed is that after implementing the script, all target flash effects only occur on one target. This happens regardless of what I set the spell to do, it seems, and it happens with all of my all-enemies targeted spells. While not the worst thing in the world, it does have a bad effect on a lot of animations I have that rely on those flash effects, and it generally looks kindof weak for a spell that's meant to damage all enemies to have a flash indicator on only one target.
Does anyone here who understands Yami's Battle Symphony know a way I can figure this out? So far the only templates I've run into are all ones describing how to make the bow and arrow work, which will undoubtedly be useful in understanding other aspects, but it doesn't quite help me in this case. Does anyone have a set of tags using the whole target that have worked well for them?
While we're at it, I wonder if there's a way I can get certain animations to play only once. I use the Yanfly Battle System and before adding in Yami's I was able to use the <one animation> tag, but that doesn't seem to work anymore in conjunction with Yami's. I know there are ways to get animations to play only once, but even before that I had issues regarding Yanfly's AoE script, where the spell would play once simultaneously, but still occur on all targets. That left me with aoe spell effects that would appear on all enemies rather than simply playing on the targeted enemy.
I figure that there's a few Yami tags I could use to get it to work, but I wanted to see if anyone had any input. The previous issues regarding the whole actions and flashes definitely much more vexing to me.
Thanks in advance!

