Yami CTB issue

Lord Halo

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script error.png

I get this error when I get stunned or paralyzed, I ran across a previous post once but it was never truly answered so I hope I can get an answer.

Apparently the error comes from here --->     if @subject.current_action.item.charge_on && !@subject.yctb_charge_on
 

but I have no idea what this means. My knowledge is underwhelming non at all when it comes to scripts.

EDIT:

Also when I use guard with this script it doesn't continue to the next turn instead it repeats the turn and does not apply the state.

View attachment 15774
 
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Andar

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Please link to all scripts you have in your game.


Did you start a new game when you get this error? It usually means that something is not defined, and by default most scripts define their methods on "new game".


If you started a new game, then this is most likely a script incompatibility, that's why we need links to the scripts you're using.
 

Lord Halo

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Please link to all scripts you have in your game.

Did you start a new game when you get this error? It usually means that something is not defined, and by default most scripts define their methods on "new game".

If you started a new game, then this is most likely a script incompatibility, that's why we need links to the scripts you're using.
here are the script references, if you need the links then I will gather them but here is all the scripts I use.

Also it doesn't at new game but rather in battle, when the actors get stunned or paralyzed.

 

My scripts.png
 
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Andar

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we need the links, because we need to check the coding.


And you didn't understand why I asked for "new game": initialization of a lot of scripts happens only at "new game", so adding those scripts makes old savegames unusable, and trying to use an old savegame after adding a script can produce similiar error messages.


So do you get the error when you start a new game and then enter battle and get stunned?


Or does it only happen when you load an old savefile, then enter battle and get stunned?
 

Lord Halo

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we need the links, because we need to check the coding.

And you didn't understand why I asked for "new game": initialization of a lot of scripts happens only at "new game", so adding those scripts makes old savegames unusable, and trying to use an old savegame after adding a script can produce similiar error messages.

So do you get the error when you start a new game and then enter battle and get stunned?

Or does it only happen when you load an old savefile, then enter battle and get stunned?
well, now I have a new problem the script just broke or something. I get this now...

I'm not sure what happened.

script error2.png

Links:

http://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/pctb/

http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/

http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/

http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/

http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/enemy-hp-bars/

http://yanflychannel.wordpress.com/rmvxa/battle-scripts/lunatic-damage/

http://yanflychannel.wordpress.com/rmvxa/battle-scripts/lunatic-damage/ldp-critical/

http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/follow-up-skills/

http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/

http://yanflychannel.wordpress.com/rmvxa/core-scripts/party-system/

http://forums.rpgmakerweb.com/index.php?/topic/1719-game-over/

http://rmrk.net/index.php?topic=45127.0

http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-cost-manager/

http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-restrictions/

http://yamiworld.wordpress.com/yami-engine/basic-module/

http://forums.rpgmakerweb.com/index.php?/topic/600-yse-charge-skill/

http://pastebin.com/ef084qjG

http://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/pctb/

http://yamiworld.wordpress.com/2011/12/27/ysa-battle-add-on-order-gauge/

EDIT:

No luck on whats the problem?
 
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