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- Aug 28, 2018
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Hey all,
The current game I'm working on uses custom sprites for both the actors and the enemies. Problem is, I use quite a large number of frames for some animations (up to 11), and it feels as if some attacks are ending before all the frames can be played properly. Because of that, most of my attack animations play up to around 3/4 of the way before just stopping. Is there any way to fix this?
Also, it seems like I cant set enemy animations to not loop. One of my battler's attack animations is relatively short, and I tried to set it to not loop after playing once. This seems to work when I have the battler as an actor, but an error occurs stating cannot read property index of undefined when I try to cancel looping when said battler is an enemy.
The plugins related to this are the Yanfly animated enemies plugin and the Yami sideview battlers plugin. Everything is updated, and there isn't anything wrong with my plugin order either.
The current game I'm working on uses custom sprites for both the actors and the enemies. Problem is, I use quite a large number of frames for some animations (up to 11), and it feels as if some attacks are ending before all the frames can be played properly. Because of that, most of my attack animations play up to around 3/4 of the way before just stopping. Is there any way to fix this?
Also, it seems like I cant set enemy animations to not loop. One of my battler's attack animations is relatively short, and I tried to set it to not loop after playing once. This seems to work when I have the battler as an actor, but an error occurs stating cannot read property index of undefined when I try to cancel looping when said battler is an enemy.
The plugins related to this are the Yanfly animated enemies plugin and the Yami sideview battlers plugin. Everything is updated, and there isn't anything wrong with my plugin order either.

