Yami Skill Equip script NoMethodError Occured crash

Status
Not open for further replies.

vivi

Villager
Member
Joined
Jan 5, 2020
Messages
8
Reaction score
0
First Language
English
Primarily Uses
RMVXA
I'm getting a crash with this script: https://forums.rpgmakerweb.com/index.php?threads/skill-equip.6727/

Skill Equip:320:in `equipped_skills': private method `select' called for nil:NilClass, NoMethodError
from Skill Equip:330:in `skills'
from Passive States:197:in `add_passive_states'
from Passive States:190:in `refresh_passive_states'
from Passive States:182:in `refresh'
from Yanfly Battle Engine HP Bars:282:in `refresh'
from Game_Actor:294:in `refresh'
from Skill Equip:226:in `refresh'
from Game_Actor:125:in `init_equips'
from Instance Items:502:in `init_equips'
from Game_Actor:44:in `setup'
from Skill Equip:217:in `setup'
from Yanfly Engine Ace - Party System:221:in `setup'
from MOG_Battler_Motion:269:in `setup'
from Game_Actor:27:in `initialize'
from Game_Actors:20:in `new'
from Game_Actors:20:in `[]'
from Instance Items:469:in `command_111'
from Game_Interpreter:197:in `execute_command'
from Game_Interpreter:103:in `run'
from Game_Interpreter:60:in `block in create_fiber'

This is from Yami's backtrace script. If you need other info please ask.
I'm using this script alongside Yanfly's Passive States to make Kingdom Hearts esque abilities but I keep getting this error.
Searching up old threads are a bust and I can't contact Yami anywhere and theres no fixes at all.
 
Last edited:

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
14,078
Reaction score
7,769
First Language
English
Primarily Uses
RMMV

I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Kes

Global Moderators
Global Mod
Joined
Aug 3, 2012
Messages
21,472
Reaction score
10,869
First Language
English
Primarily Uses
RMVXA
@vivi I have deleted your post where you posted the entire script - without even putting it into a spoiler. Image what that would be like for anyone accessing this site on a phone, as many do. Even on a PC it was quite something.
What we ask is that people provide a link to the web page where they got the script they are referring to. Not only is this easier for readers, it also respects a general term of service of many script writers, that their scripts not be reposted, but linked back to.

Please edit your opening post and put the link there.

Just to be sure - did you start a New Game after installing that script, or did you pick up from an existing save file made before the script was installed?
 

vivi

Villager
Member
Joined
Jan 5, 2020
Messages
8
Reaction score
0
First Language
English
Primarily Uses
RMVXA
@Kes I started a new game.
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
1,856
Reaction score
409
First Language
English
Primarily Uses
RMVXA
Where did you get the script from? My copy of it works fine. no errors.
Perhaps it's a copy paste error.
 

vivi

Villager
Member
Joined
Jan 5, 2020
Messages
8
Reaction score
0
First Language
English
Primarily Uses
RMVXA
Where did you get the script from? My copy of it works fine. no errors.
Perhaps it's a copy paste error.
Even after deleting the one in my project and re-adding it back, it still gives me the same exact error.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
29,068
Reaction score
6,698
First Language
German
Primarily Uses
RMMV
if you started a new game, then the next probably guess is an incompatibility between two of your scripts.
Please give us a screenshot of your entire materials section of your script editor, so that we can check for known incompatibility problems.
 

vivi

Villager
Member
Joined
Jan 5, 2020
Messages
8
Reaction score
0
First Language
English
Primarily Uses
RMVXA
if you started a new game, then the next probably guess is an incompatibility between two of your scripts.
Please give us a screenshot of your entire materials section of your script editor, so that we can check for known incompatibility problems.
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
1,856
Reaction score
409
First Language
English
Primarily Uses
RMVXA
You have a lot of scripts that are hard to tell what they are or what they do.
It would be more work on your end, but a list of your scripts would be easier for us.
Author - script title, version (if applicable)

Grouping scripts together is often easier to read (for your benefit)
1578406957350.png
 

vivi

Villager
Member
Joined
Jan 5, 2020
Messages
8
Reaction score
0
First Language
English
Primarily Uses
RMVXA
Took a while but here.

Victor Engine - Basic Module
Victor Engine - Passive States
Victor Engine - Character Control
Victor Engine - Light Effects
Yanfly - Battle Engine
Yanfly - Core Engine
Yanfly - Input Combo Skills v1.01
Yanfly Engine Ace - Button Common Events v1.00
Yanfly Engine Ace - Party System v1.08
Yanfly Engine Ace - Ace Status Menu v1.02
Yanfly Engine Ace - Victory Aftermath v1.04
Yanfly Engine Ace - Lunatic States v1.02
Yanfly Engine Ace - Lunatic States Package - Protection v1.00
Yanfly - Command Window Icons v1.00
Yanfly - Command List
Yanfly - Menu Cursor v1.00
Yanfly - System Options v1.00
Yanfly Engine -- Save Engine v1.03
Yanfly - Menu Cursor v1.00
Yami Engine
Yami Engine Symphony - Skill Equip
Yami - Backtrace script
Zebru Engine Title Screen Window Options
Tsukihime End Phase Triggers
Zues81 - Fullscreen++ v2.2
Zues81 - Map Effects v1.4.1 for VX and VXace
Melkino - Window Color Opacity v1.0
DT's GameOver+
Neonblack - Skill Costs script version 1.lb
DoubleX RMVXA Percentage Addon v1.03a to Yanfly Engine Ace
MOG - Battler Motion (v2.1)
MOG - Anti Animation Lag (v1.0)
MOG - Transition EX (V1.4)
Hime - Global Common Events
Hime - Class Changing
Hime - Untargetable State
Hime - Message Skip
Hime - Equip Events
Hime - Window Timer
Hime - Instance Items
Hime - Item Affixes
Selchar - Random Affixes
DiamondandPlatinum3 - Play Game Whilst Displaying a Window v1.0
Galv's Timed Button Attacks
Dekita's Battle Weather Effects
Szyu - Time States
http://mata-tuku.ldblog.jp/ - State Numbers
YSA Battle Add-On: Party's Combo Counter
Fomar0153 - Counter Attack Skills
Fomar0153 - Infinite Levels
V.M of D.T - Sleek Item Popup v1.14a
modern algebra - ATS: Message Options
modern algebra - ATS: Special Message codes
Galv's Move Route Extras
Galv's Region Effects
IXFURU - DISABLE DASH
LoneWolfDon - Adjust Dash and Animation Speeds Scriptlet. v1.1
Quack - Character Afterimages v1.lb
Rinobi - Force Crash
Woratana - Auto-Backup VX ACE
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
38,352
Reaction score
11,942
First Language
English
Primarily Uses
RMMV
Did you actually change the order of scripts in your project, or did you just retype them in that order for your post? If you only changed the order for your post, that is adding confusion, because it looks like you have them in a certain order, when you really don't, and the order of scripts is important, when you have several that impact the same area (eg battles). You should list them in exactly the order you have them in the game. Also, do you really have Yanfly's Menu Cursor in there twice?
 

vivi

Villager
Member
Joined
Jan 5, 2020
Messages
8
Reaction score
0
First Language
English
Primarily Uses
RMVXA
Did you actually change the order of scripts in your project, or did you just retype them in that order for your post? If you only changed the order for your post, that is adding confusion, because it looks like you have them in a certain order, when you really don't, and the order of scripts is important, when you have several that impact the same area (eg battles). You should list them in exactly the order you have them in the game. Also, do you really have Yanfly's Menu Cursor in there twice?
I arranged everything by Author. My project arrangement is different.
Yeah, I had Menu Cursor in there twice from when I was sorting my scripts like @Roninator2 suggested and subsequently got the StackLevel too deep error, fixed that.
I'm still getting the same error as in the OP btw.
 

vivi

Villager
Member
Joined
Jan 5, 2020
Messages
8
Reaction score
0
First Language
English
Primarily Uses
RMVXA
I went searching and found this script that might help me but it got messed up from the v3 to v4 change thing.

class Scene_Skill < Scene_ItemBase alias meow_on_skill_equip_fix on_skill_equip_ok def on_skill_equip_ok meow_on_skill_equip_fix @actor.refresh @status_window.refresh endend[\SPOILER]

MeowFace made it but he hasn't be active here for 4 years so I doubt he'd be able to help.

Edit: K, I found out specifically whats crashing it, whenever I add a party member it crashes.
Removing the party member add command fixes it but I obvious can't have that. The problem persists.

Edit 2: After removing Victor Engine - Passive States, it started to work again, I tried YES Skill Equip Add-on: States but my issue is that some of the passive skills in-game wont have the threshhod feature that Victor Passive States has that allows me to choose when a states features will activate.

Example:
<passive state>
hp lower 4%
<passive state>
This would allow me to do a state that only activates when the actor has hp lower than 4 percent.
 
Last edited:

vivi

Villager
Member
Joined
Jan 5, 2020
Messages
8
Reaction score
0
First Language
English
Primarily Uses
RMVXA
I fixed the issue, you can now lock the thread.
Solution: I just moved Passive States to the bottom of the script list.
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
5,911
Reaction score
4,222
First Language
Dutch
Primarily Uses
RMXP

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

I feel like it's about time I share all the result of my experiment project here. But there's a lot of it.
Me and brother have an ongoing rivalry. We constantly fight for the High Score in Galaga on our arcade cabinet. Today I take back the top with 239,000. He'll be back. (No-Fire glitch is banned)
Made Custom ENEMY Information Screen
I'm having such a hard time thinking of an interesting battle system. and not being a coder, certain things I wanna do seem a lot harder lol.
Created a character outline with some code. I have no use for this. I'm....bored.....

Forum statistics

Threads
93,721
Messages
914,924
Members
123,325
Latest member
ayumi009
Top