Camelslayer

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So, this is less of a bug, and more of a major annoyance I have with the engine.

I have animations that hit all enemies, but display the effect on targets individually. By default, VXA will display the animations on all enemies, and then deal damage.
The Ace Battle Engine, however, displays the animation on one enemy, deals damage, and then repeats for every enemy in battle. This not only looks bad, but it's agonizingly tedious without a script that overrides this.

I want to know if there's a way to change this in the script.
 

TheoAllen

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Try to set your animation position to screen
 

Camelslayer

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Obviously that would solve it. But I'm looking for alternatives to going through every single animation (there's a lot) and changing them all to screen- which in MANY cases, would involve completely reworking the animation altogether.

I'm basically trying to avoid excessive amounts of work that... to be honest, shouldn't be necessary in the first place.
 
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TheoAllen

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Alternatively, try to put tag <one animation> on your skill notebox

Not sure if it will help though
 

Camelslayer

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God bless you, that worked like a charm.
It'll UNFORTUNATELY still be rather tedious, but I think I can deal with it.
 

TheoAllen

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Well, if you want ALL your skills to have "one animation" feature, you could try to use this

class RPG::UsableItem def one_animation return true endendPut that below Yanfly Battle Engine
 

Camelslayer

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That works too. XD
Thank you again. And thank you a second time for knocking out a large workload.
 
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TheoAllen

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No problem, I know right tedious work in database and I really hate it as well :3
 

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