yanfly action sequence 1 2 3

Xyonel

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Hello everyone, This is my first public post here(yay) I'm glad to see a thriving community among all rpgmakerians :p I hope some of you could help me understanding some of base working property of those plugins cause even if my use of those is simple I've encountered many bug and missing functionalities.

so, it's not a problem alone, but understanding how it works, I could study the script myself but this will take many hours and I cannot afford that.

here for example I tried to create a simple resurrection spell, applying "removed death state" " +50% health" but when I try to use on dead party member this will not recover life nor resuscitate, the healing popups appear but that's all, I think this is a good start to figure out what's missing in knowledge.
<target action>
hide battle hud
animation 43: target, mirror
wait for animation
action effect: target
show battle hud
</target action>>

I'm using RPG maker MV.

Thanks for your time and your supports.
 

Xyonel

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another big problem is the skill animation on enemy, it seems a bit offset, if I change coordinates on animation property, then if the enemy cast the same spell, my party seems offset then, how could I solve this problem with yanflyplugin? and if I can't with those plugins, how?
 

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here for example I tried to create a simple resurrection spell, applying "removed death state" " +50% health" but when I try to use on dead party member this will not recover life nor resuscitate, the healing popups appear but that's all, I think this is a good start to figure out what's missing in knowledge.
<target action>
hide battle hud
animation 43: target, mirror
wait for animation
action effect: target
show battle hud
</target action>>
well, you might want to ask at https://forums.rpgmakerweb.com/index.php? threads/pre-made-yanflys-action-sequence-sharing-and-discussions.46691/ For help, but i can try to help you the best I can! Let me test this right quick and I'll get back with you. Edit, Did you set the targets form 1 (dead) ally? also you should put it in whole instead of target.
 
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Xyonel

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yeah yesterday was late and I forgot to switch from 1 ally to 1 ally dead, btw there's another problem here, after the player revives he not gain 50% hp, even if I put the command in <follow action> hp +50%:target
I must understand how those scripts works, this is why i created the thread inside java script code, i must learn well functionality.
Thanks for your help tho.
 

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</target action>>
It's very possible that this stupid little extra ">" that you added to the end of the notetag screwed stuff up.

It looks solid otherwise, so if changing that doesn't help, I would recommend trying removing other parts of the action sequence to see whether even a very simple one will work, as well as trying to use different phases (such as "whole action" rather than "target action") - this has solved a lot of things for me in the past, even though I do think that target action was probably correct here.
 

Xyonel

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thanks, i will make practice with sharpen eye and avoid this little bug, the second part you cited was very useful.

regards,
Xyonel.
 

Xyonel

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It's very possible that this stupid little extra ">" that you added to the end of the notetag screwed stuff up.

It looks solid otherwise, so if changing that doesn't help, I would recommend trying removing other parts of the action sequence to see whether even a very simple one will work, as well as trying to use different phases (such as "whole action" rather than "target action") - this has solved a lot of things for me in the past, even though I do think that target action was probably correct here.
Huh I noticed that the double ">" is not present in my code, maybe I made the mistake while pasting, so this is not the problem, I'll try again some things btw, thanks anyway
 

Yougotsomechocolate

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Idea for format: You could put the animation in the whole action, then use target action for the effects (REMEMBER to use remove state 1: target; as well)
 

Xyonel

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resurrect work, but do not heal.
I used different format, even b.revive(); 50% but it seems not working, there's something I miss.
 

Xyonel

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now it worked, I simplified the skill like that:

<target action>
hide battle hud
animation 10: user
wait for animation
action animation: user
wait for animation
show battle hud
action effect: target
</target action>

in effect list: remove death 100% remove curse 100% heal 50% hp
damage formula:blank
target 1 ally (dead)

now work perfectly, next skill!

HOW to insert a png image inside a skill?(a static image, like a monster that bumbp up and then vanish)
I could split the image in many animation frame box and then assemble those in animation ambient, but it seems bad.
there's another way?
 

Xyonel

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HOW to insert a png image inside a skill?(a static image, like a monster that bumbp up and then vanish)
I could split the image in many animation frame box and then assemble those in animation ambient, but it seems bad.
there's another way?
 

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