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Hello, nothing is happening when trying to turn the user away from the target. (Am using a custom battle sprite around 2x bigger)

tried running this for experiments:

<target action>
face user: forward
wait: 10
face target: backward
wait: 10
face user: backward
wait: 10
face target: forward
wait: 10
</target action>

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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