Yanfly Action Sequence Issues please help.

Lobo767

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As the title states, I'm having an issue with an action sequence and it's driving me crazy!  Basically What's happening is the default animation/effect are going off  before the action sequence itself resulting in the effect happening twice. I tried creating the sequence in another game and it worked perfectly. I've never had this issue before until just recently.  Heres the sequence: 


<target action>


jump user: 200


move user: target, front base, 5


action animation: target


wait for animation


action effect


move user: home


wait for movement


face user: target


</target action>


For the record Im using the Yanfly Battle Engine core/Animated_Sideview enemies and all 3 action sequence plugins. 
 
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Treydon

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I could be wrong.. But I think what you need is a "wait for move" or "wait for jump". Right now it's launching all the sequences before the "wait for animation" all at once. You may also want to at a frame count to the jump. ex: jump user: 200, 60"


Hope that helps. I'm still fairly new as well but I just made a jump attack and struggles around until I figured it out.
 

Lobo767

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Thanks for the reply. I'll give that a shot.
 

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