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As the title states, I'm having an issue with an action sequence and it's driving me crazy!  Basically What's happening is the default animation/effect are going off  before the action sequence itself resulting in the effect happening twice. I tried creating the sequence in another game and it worked perfectly. I've never had this issue before until just recently.  Heres the sequence: 


<target action>


jump user: 200


move user: target, front base, 5


action animation: target


wait for animation


action effect


move user: home


wait for movement


face user: target


</target action>


For the record Im using the Yanfly Battle Engine core/Animated_Sideview enemies and all 3 action sequence plugins. 

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