yanfly action sequence leading into battle event sequence

rahxephonkun

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Hi I have a battle event sequence that occurs when the enemy reaches a certain health, the battle sequence, is to say two lines of text and then use the force action command to make one of the actors doing the skill, it is working, but not right.


FIrst of all after the end of the battle sequence, the actor and enemy should return to home position and the opacity go back to normal, but it doesn't, all the actors and enemies stay exactly as they were at the end of the battle sequence and the battle hud doesnt come back on, not only that but you cant see the text boxes, they are there because I have to press space twice before it starts the forced skill you just cannot see them for some reason.


most of my skills have this in the notetag-


<finish action>
CLEAR BATTLE LOG
FACE user: HOME
perform finish
show battle hud
</finish action>


but still the hud doesnt come back on nor can you see the two textboxes nor does the user/party/targets go back to home position before starting the action event.


for the battle event I have it Span the battle , happen if the enemy is <= 50%


then I have two seperate text box's with faces, 


then use force action to make actor do a skill on the enemy...


another example is i have a skill that turns the actor invisible and has him do 5 strikes on the enemy but if the enemy's health for example gets less than 50% on the first strike the actor stays invisible and when the battle event executes and he is forced to do his skill he is still invisible (not too mention the text boxes are invisible too)


any help is appreciated


any help is appreciated..
 
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rahxephonkun

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anyone have any idea why this is happening? I added a new event in between that only has a setup action that returns the actor to home and shows the text and that got it working for the most part except on a skill where the user turns invisible moves around the enemy and turns visible strikes and does it again, on this skill if the enemy gets below 50% health during one of the first strikes then it stops the battle sequence right there in the middle and the actor stays invisible through the battle event...


is there some way to make sure a battle sequence has finished running before running battle event at certain enemy health level?
 

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