- Joined
- Aug 25, 2016
- Messages
- 362
- Reaction score
- 240
- First Language
- English
- Primarily Uses
- RMMV
This is for MV.
I'm using Yanfly's action sequence pack and Row Formation. I'm attempting to do a skill that, if the enemy can attack... they use a ranged ability, but if the player is using barrier... the enemy is going to move forward 1 row instead. This is part of my action sequence, but the enemy isn't moving forward. I'm guessing I have the "row movement" incorrect, but I can't figure out what it should be. Any ideas (what I'm currently using is the red font below)?
<target action>
if target.isStateAffected(2)
if $gameVariables.value(14) >= 2
SE: VA_Lurker_Battle_05, 100, 100, 0
wait: 90
battler.alterRow(1)
else
Thanks in advance to anyone that can help.
I'm using Yanfly's action sequence pack and Row Formation. I'm attempting to do a skill that, if the enemy can attack... they use a ranged ability, but if the player is using barrier... the enemy is going to move forward 1 row instead. This is part of my action sequence, but the enemy isn't moving forward. I'm guessing I have the "row movement" incorrect, but I can't figure out what it should be. Any ideas (what I'm currently using is the red font below)?
<target action>
if target.isStateAffected(2)
if $gameVariables.value(14) >= 2
SE: VA_Lurker_Battle_05, 100, 100, 0
wait: 90
battler.alterRow(1)
else
Thanks in advance to anyone that can help.