hoboayoyo

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Having an issue where adding a state or buff through a script does not have it appear in the battle log or a pop up on the character, though the state/ buff is applied properly. I tried turning off all extra plugins but that didn't appear to work. I also checked battle engine core to check that buffs and states are being shown. I updated nw.js recently but don't think that would cause this issue. My next guess is to try to go to an older version I have via source tree. If not I can just add a sfx when a state/ buff goes off through a script to confirm that you got it but that doesn't seem consistent with skills that apply the text and popup through the skill events. Unless there is a way to show the state/ buff via after eval.


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Code:
<type: altered>

<element: 11>

<change: 103>



<setup action>

      clear battle log

      display action

      immortal: targets, true

      perform start

      wait for movement

      cast animation

      wait for animation

    </setup action>



    <whole action>

    </whole action>



    <target action>

      wait: 6

      motion attack: user

      wait: 6

      action animation: target

      animation wait: 6

      wait for animation

      action effect

      wait for effect

    </target action>



    <follow action>

    </follow action>



    <finish action>
// testing in action sequence.
add mat buff: user, 3, show

wait: 18





      immortal: targets, false

      wait for new line

      clear battle log

      perform finish

      wait for movement

      wait for effect

    </finish action>



<After Eval>

// Get the hit results of the target.

var result = target.result();

if (result.isHit() && Math.random() < .6) {

user.addBuff(6, 4);

}

<After Eval>
 

ATT_Turan

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Does it affect anything if you clear the log after display action?
 

hoboayoyo

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Nope, that doesn't change anything either. I've even tried turning off all plugins besides Yep_coreEngine, Yep_BattleEngineCore and Yep_ActseqPack1
 

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