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- Oct 17, 2019
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- 15
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- RMMV
Hi all, currently i use sequence input plugin : http://sumrndm.site/sequence-input/ in my combat sistem, but i wanna use it for a choice attack. For example, when the actor attack, the system wait for input button [up,down,left,right] and the actor attack based on what user input ex: up for upper slash, down for heavy slash etc.
this is my approach to make those combat
but system only read on last sequence input (up button), can someone help me with this? thanks before
this is my approach to make those combat
<setup action>
clear battle log
display action
immortal: targets, true
perform start
wait for movement
cast animation
wait for animation
</setup action>
<Whole Action>
move user: targets, front, 20
</Whole Action>
<target action>
wait for movement
start sequence input: down, 2
start sequence input: up, 3
wait for sequence input: maxFrames
end sequence input
if $gameVariables.value(2) > 10
animation 1: user
wait for animation
camera focus: target, center, 10
zoom: 105%, 10
wait for zoom
motion attack: user
wait: 10
attack animation: target
face user: target
wait for animation
action effect: target
death break
else if $gameVariables.value(3) > 10
animation 2: user
wait for animation
motion attack: user
wait: 10
attack animation: target
face user: target
wait for animation
action effect: target
death break
end
</target action>
<follow action>
immortal: targets, false
reset zoom: 10
wait for camera
camera clamp on
</follow action>
<finish action>
immortal: targets, false
wait for new line
clear battle log
perform finish
wait for movement
wait for effect
</finish action>
but system only read on last sequence input (up button), can someone help me with this? thanks before

