- Joined
- Nov 9, 2015
- Messages
- 10
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I've been hitting a wall. I'm trying to make an AoE skill that hits all enemies but it keeps casting twice and it's infuriating me to no end because I have no idea what changed and caused it to start doing that. I used to have the entire following sequence under "whole action" and it worked... And then suddenly stopped working and every time I used this set up, it double casts.
The notetag sequence I've been using is as follows
<setup action>
wait for movement
jump user: 20, 20
move user: forward, 20, 20
wait for movement
</setup action>
<whole action>
wait: 10
motion spell: user
animation 69: opponents
action effect: opponents
wait for animation
</whole action>
<finish action>
perform finish
wait: 20
wait for movement
MOVE user: RETURN, 20
wait for movement
wait: 10
</finish action>
Having the attack scope be "none" is a fix, but not the fix I want. I want to have the attack scope be "all enemies" so you have a chance to cancel the move if you change your mind before casting it.
The notetag sequence I've been using is as follows
<setup action>
wait for movement
jump user: 20, 20
move user: forward, 20, 20
wait for movement
</setup action>
<whole action>
wait: 10
motion spell: user
animation 69: opponents
action effect: opponents
wait for animation
</whole action>
<finish action>
perform finish
wait: 20
wait for movement
MOVE user: RETURN, 20
wait for movement
wait: 10
</finish action>
Having the attack scope be "none" is a fix, but not the fix I want. I want to have the attack scope be "all enemies" so you have a chance to cancel the move if you change your mind before casting it.
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