- Joined
- Oct 16, 2012
- Messages
- 64
- Reaction score
- 15
- First Language
- English
In my project I have my states separated into a group of positive states that can be removed, negative states that can be removed, and states that simply can't be removed at all.
I wanted to create a cure all type skill or item that removes all negative states that can be removed, and figured the best way might be through Yanfly's Action Sequence "remove state X:" command.
I was hoping there was a way of doing a group entry, like "remove state 16...24:" or so.
As I currently have space set for about 100 negative states and was hoping I didn't have to add each number individually, nor would I have to come back each time I make a new state and add it to the list
for each cure all skill/item.
I wanted to create a cure all type skill or item that removes all negative states that can be removed, and figured the best way might be through Yanfly's Action Sequence "remove state X:" command.
I was hoping there was a way of doing a group entry, like "remove state 16...24:" or so.
As I currently have space set for about 100 negative states and was hoping I didn't have to add each number individually, nor would I have to come back each time I make a new state and add it to the list
for each cure all skill/item.
