(yanfly action sequences)How do I make the actor retain their idle pose?

deathsia

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Basically I'm running an evented battle and I'm using yanfly's buff and states core along with action sequences

My issue is that I don't have ANY DAMNED CLUE how to make the pose stay in idle and the transformation which is done via Lunatic java code changes the sprite which DOES NOT have a casting pose.

And since the event holds the pose last used until the event ends, there's an empty spot where my actor is supposed to be!

What's so frustrating about this is I've done countless google searches and the only results I keep on getting at the "Yanfly action sequences and discussion" thread which I DO NOT WANT! I just want to know how to make the actor keep the idle pose so when they transform I don't have to worry about an empty slot!

and yes, I am very ticked off atm due to spending FIVE HOURS using multiple search phrases to find something without resorting to posting here and praying someone knows what I'm asking for without throwing me a link to another thread which MIGHT have what I'm looking for in it.
 

Johnboy

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Couldn't you just use photoshop or something to cut/paste the three idle frames into the casting animation frames? Not trying to sound like a jerk but that seems the easiest solution.
 

ashikai

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Can you post the lunatic mode code and some screenshots of your setup? You can probably just swap out the ID of the casting animation for the idle animation.
 

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