Kingkoala

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Hey I'm trying to set up an AI Eval

Where the enemy will check itself for a state and if they have that state they will use a certain skill.
I've gotten to a note tag of:

Eval user.isStateAffected(x) === Skill, Target

and maxed out the AI lvl,
but it doesn't seem to work.

Could someone help correct me?
 

TSR

The Northern Frog
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Hi,
Here’s how you should write it:
Eval user.isStateAffected(x): Skill, Target :p
 

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