- Joined
- Apr 26, 2018
- Messages
- 29
- Reaction score
- 7
- First Language
- English
- Primarily Uses
- RMMV
Hey I'm trying to set up an AI Eval
Where the enemy will check itself for a state and if they have that state they will use a certain skill.
I've gotten to a note tag of:
Eval user.isStateAffected(x) === Skill, Target
and maxed out the AI lvl,
but it doesn't seem to work.
Could someone help correct me?
Where the enemy will check itself for a state and if they have that state they will use a certain skill.
I've gotten to a note tag of:
Eval user.isStateAffected(x) === Skill, Target
and maxed out the AI lvl,
but it doesn't seem to work.
Could someone help correct me?