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- Apr 21, 2016
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So recently I decided to started using Yanfly's Action Sequences and I got the hang of it, until I added Area of Effect. Whenever I use a skill that does Area of Effect, it plays the whole Action Sequence for each character affected by the radius. What I am aiming for is when the enemy is damaged, it hurts the other enemies in the radius as well.

And here is the Notetag:
<setup action>
Clear Battle Log
Immortal: targets, true
wait: 20
</setup action>
<whole action>
perform start
wait for movement
</whole action>
<target action>
zoom: 200%, 30
camera focus: user, center, 30
wait: 15
motion chant: user
wait: 30
motion swing: user
wait: 30
camera focus: target, center, 30
wait: 30
Animation 169: target
wait: 60
action effect
motion victory: user
wait: 30
camera focus: user, center, 30
wait: 60
Immortal: targets, false
</target action>
<finish action>
reset camera: 30
zoom: 100%, 30
motion standby: user
wait: 30
move user: home, 20
wait: 30
perform finish
</finish action>

And here is the Notetag:
<setup action>
Clear Battle Log
Immortal: targets, true
wait: 20
</setup action>
<whole action>
perform start
wait for movement
</whole action>
<target action>
zoom: 200%, 30
camera focus: user, center, 30
wait: 15
motion chant: user
wait: 30
motion swing: user
wait: 30
camera focus: target, center, 30
wait: 30
Animation 169: target
wait: 60
action effect
motion victory: user
wait: 30
camera focus: user, center, 30
wait: 60
Immortal: targets, false
</target action>
<finish action>
reset camera: 30
zoom: 100%, 30
motion standby: user
wait: 30
move user: home, 20
wait: 30
perform finish
</finish action>
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