I have added the armorscaling yanfly plugin to my plugin list, together with the damage core that is necessary for it to work. I have not changed any of the default setting of the plugins beyond setting a damage cap of 9999. However now I am running into an unusual glitch. As you can see, I have removed the damage from the attack formula, as recommended by the plugin and in the video related to it. In addition, I have set the damage for the special attack to be a.atk * 4, which should use the attack stat * 4 - the enemies armor. The normal attack is a.atk * 2. However, as you may see, there is no difference between the damage the two attacks do. After testing it a few times, the normal attack generally even did a little more damage by about 10~20 damage, which may very well have simply been because of the variance I had not set off yet. After setting the variance to 0 both skills do the exact same damage, despite the normal attack only having a.atk * 2 instead of a.atk * 4. In addition, the users atk stat is 21, which would mean that both skills use a.atk * 4 for some reason, despite what I have set in the settings. Note: This has nothing to do with the order in which plugins are set. I made sure to check I had them set in the exact same order as shown on the website.