Yanfly atb gauge lenght? Elly's ATB bug? Heeelp T.T

masanobu91

Veteran
Veteran
Joined
Mar 15, 2020
Messages
31
Reaction score
2
First Language
Italian
Primarily Uses
Other
Hello everyone,
Can anyone tell me if it's possible to change the width of the gauges with yanfly atb system?
I tried elly's atb and it works amazingly but it has a bug with the casting animation:
If the actor gets hit or selected during the casting it stops the motion.
OR if the motion is set on the plugin parameter window it continues after the action is performed.

If anyone can help me with at least one of these 2 problmes i would be super happy!
Thank you!
 
Last edited:

Lay

Veteran
Veteran
Joined
Jul 18, 2019
Messages
124
Reaction score
47
First Language
French
Primarily Uses
RMMV
Need more details.
Are you asking a question about Yanfly atb gauge length or about Elly's atb gauge ?
for yanfly :
Can you precise which gauge length you want to modify ? (hp, mp, tp, atb)
Are you talking about actors gauge, enemies gauge or both ?
Are you using YEP_BattleStatusWindow ?
Can you make a better description of want you want to modify and why ?

Best,

Lay.
 

masanobu91

Veteran
Veteran
Joined
Mar 15, 2020
Messages
31
Reaction score
2
First Language
Italian
Primarily Uses
Other
Need more details.
Are you asking a question about Yanfly atb gauge length or about Elly's atb gauge ?
for yanfly :
Can you precise which gauge length you want to modify ? (hp, mp, tp, atb)
Are you talking about actors gauge, enemies gauge or both ?
Are you using YEP_BattleStatusWindow ?
Can you make a better description of want you want to modify and why ?

Best,

Lay.
I'm so sorry for being so vague:
I am not using yep_battlestatuswindow actually i didn't think about that, you think it can solve my problem?

I want to have control of all the three gauges of the actors (i don't use enemy gauges) so hp mp and at gauge. I would like to be able to modify width, colour and position of the three bars. At the moment i could manage them with the srd battle status customizer plug in but it seems the gauges are no longer editable after the atb plug in is on.

Also i would like to know if it's possible to use gradient color for atb gauge and not only fix colours thank you.

PS: Can't use java script T_T
 

Lay

Veteran
Veteran
Joined
Jul 18, 2019
Messages
124
Reaction score
47
First Language
French
Primarily Uses
RMMV
Okay it seems that what you want to do is more than just 2 problems xD

First of all, I only use yanfly plugins. Thus, I don't know about others and will not be able to help you for that.

Go have a look on YEP_BattleStatusWindow. This plugin completely redraw the interface. Maybe it will fit your expectation. But, until your not fixed about what plugins you are using to display battle status, it is not possible for me to tackle your problem since it required to inspect different portion of code.

Furthermore, when you are using YEP_X_BattleSystemATB. Which Gauge Style you are using ? in the parameter list at the end you have a section called ---Windows--- and a parameter called Gauge Style to adjust between 1 and 2. This completely change the way atb gauge is display in your Battle Status Window and may fit with your expectation.

Finally, I guess that what you want to do is to use more space between the end of the actor name and the HP MP TP gauge. Note that this space is used to display state the actor is affeceted by using icons. Thus, if you draw gauges at those position, when the actor will be affected by state the display will be a mess with states icons overlapping with various gauge. You may think about all those things...

Best,

Lay.


EDIT : just saw your last question about gradient.
YEP_X_BattleSystemATB already use gradient for gauge. This gradient start from color Color 1 to Color 2. See plugins parameters to adjust those color.
 
Last edited:

masanobu91

Veteran
Veteran
Joined
Mar 15, 2020
Messages
31
Reaction score
2
First Language
Italian
Primarily Uses
Other
Finally, I guess that what you want to do is to use more space between the end of the actor name and the HP MP TP gauge. Note that this space is used to display state the actor is affeceted by using icons. Thus, if you draw gauges at those position, when the actor will be affected by state the display will be a mess with states icons overlapping with various gauge. You may think about all those things...

Best,

Lay.
You absolutely got my point with that!
I also use basically 80% of yep but since they are not free anymore (I had the whole collection last year i can't believe i deleted all the files i had T_T that's so sad they are not for free anymore).

I will have a look to that plug in and let you know if i can solve the problem!

Thank you so much!
 

masanobu91

Veteran
Veteran
Joined
Mar 15, 2020
Messages
31
Reaction score
2
First Language
Italian
Primarily Uses
Other
Okay it seems that what you want to do is more than just 2 problems xD

First of all, I only use yanfly plugins. Thus, I don't know about others and will not be able to help you for that.

Go have a look on YEP_BattleStatusWindow. This plugin completely redraw the interface. Maybe it will fit your expectation. But, until your not fixed about what plugins you are using to display battle status, it is not possible for me to tackle your problem since it required to inspect different portion of code.

Furthermore, when you are using YEP_X_BattleSystemATB. Which Gauge Style you are using ? in the parameter list at the end you have a section called ---Windows--- and a parameter called Gauge Style to adjust between 1 and 2. This completely change the way atb gauge is display in your Battle Status Window and may fit with your expectation.

Finally, I guess that what you want to do is to use more space between the end of the actor name and the HP MP TP gauge. Note that this space is used to display state the actor is affeceted by using icons. Thus, if you draw gauges at those position, when the actor will be affected by state the display will be a mess with states icons overlapping with various gauge. You may think about all those things...

Best,

Lay.


EDIT : just saw your last question about gradient.
YEP_X_BattleSystemATB already use gradient for gauge. This gradient start from color Color 1 to Color 2. See plugins parameters to adjust those color.
I just had another quick look to the yanfly video and she uses the boxs with the faces which i prefer not use, instead i want the clean classic rpg window (final fantasy alike) but with the possibility to adjust the gauges as i please xD that's about it basically.
 

Lay

Veteran
Veteran
Joined
Jul 18, 2019
Messages
124
Reaction score
47
First Language
French
Primarily Uses
RMMV
I'm afraid that the best is to make your own Plugin for that.
The main problem I see is that you want to completely redraw the battle status window. However, every time you will incorporate a new plugin that modify the status window you will need to update the plugin that allow you to customize the status window. Thus, it is not surprising that most of the plugins that already do this job are not compatible with atb battle system plugins since the latter need to draw a new gauge in the battle status window (Except for atb attle system plugins that were conscientiously made to be compatible with other plugins, such as yanfly library).

However, if the only thing you are interested about is to reduce the empty space between the actor name and the gauges : here the function that you might take care about first :
Code:
Window_BattleStatus.prototype.gaugeAreaWidth
If the plugins you use are :
  • YEP_CoreEngine
  • YEP_BattleEngineCore
  • YEP_X_BattleSystemATB
Then, the function you are looking for is in YEP_CoreEngine.
Reducing the value by which "this.length" is divided by will induce
  • a decrease of the space allocated to the actor name and state icons
  • an increasing of the space allocated to the gauges.
You are free to open YEP_CoreEngine in a text editor and play with this value.

For deeper customization, make your own plugin.

Good Luck,

Lay.
 

masanobu91

Veteran
Veteran
Joined
Mar 15, 2020
Messages
31
Reaction score
2
First Language
Italian
Primarily Uses
Other
I'm afraid that the best is to make your own Plugin for that.
The main problem I see is that you want to completely redraw the battle status window. However, every time you will incorporate a new plugin that modify the status window you will need to update the plugin that allow you to customize the status window. Thus, it is not surprising that most of the plugins that already do this job are not compatible with atb battle system plugins since the latter need to draw a new gauge in the battle status window (Except for atb attle system plugins that were conscientiously made to be compatible with other plugins, such as yanfly library).

However, if the only thing you are interested about is to reduce the empty space between the actor name and the gauges : here the function that you might take care about first :
Code:
Window_BattleStatus.prototype.gaugeAreaWidth
If the plugins you use are :
  • YEP_CoreEngine
  • YEP_BattleEngineCore
  • YEP_X_BattleSystemATB
Then, the function you are looking for is in YEP_CoreEngine.
Reducing the value by which "this.length" is divided by will induce
  • a decrease of the space allocated to the actor name and state icons
  • an increasing of the space allocated to the gauges.
You are free to open YEP_CoreEngine in a text editor and play with this value.

For deeper customization, make your own plugin.

Good Luck,

Lay.
Thank you so much for your advice. So it's not possible to modify the lenght of each gauge individually right?

Thank you!
 

Lay

Veteran
Veteran
Joined
Jul 18, 2019
Messages
124
Reaction score
47
First Language
French
Primarily Uses
RMMV
Thank you so much for your advice. So it's not possible to modify the lenght of each gauge individually right?

Thank you!
It is possible but requires javascript skills
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Are we allowed to post about non-RPG Maker games? And, if so, would any of you be interested in a short, proof of concept type non-euclidian puzzle game?
I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
Ami
i can't wait to drink some ice after struggling with my illness in 9 days. 9 days is really bad for me,i can't focus with my shop and even can't do something with my project
How many hours have you got in mz so far?

A bit of a "sparkle" update to the lower portion of the world map. :LZSexcite:

Forum statistics

Threads
105,883
Messages
1,017,232
Members
137,607
Latest member
Maddo
Top