Yanfly ATB help. Fixed charge times.


Aug 21, 2018
Reaction score
First Language
Primarily Uses
As mentioned, I am heavily using Yanfly's plugins but the one in question is the Yanfly ATB.

I have been studying this for a while, trying to find various result for changing the speeds for when in battle. My issue lies within skills. I have noticed that if I change the skills speed to different numbers, including negative numbers, they do make the charge time go slow or fast. which is fine, but until my characters get higher in levels and the jobs they can become, will alter the speed of the skill being prepared.
example: a lv.15 mage casting a fire spell will take 5 seconds where a lv.50 will take 2 seconds.
it doesn't seem too bad in my opinion, but how the game is set out to be, I can see it being a problem in the future of the game.

My question is this: is there a formula or something that can give skills a fixed charge time? so that regardless of level, the charge time will be the same throughout even when lv.15 or lv.50?

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

And back. Trying to work online with no internet for 1.5 days was...interesting. I felt like a character in a old Sierra game trying to find internet due to all the hoops I had to jump through just to get online for work.
grief... if MV didn't have certain plugins already, I think I'd upgrade to MZ. seeing like 10 MV plugins in 1 MZ one is hilariously convenient lol.
Have you already checkes out my mapping tutorial on the blog? I would love to hear your feedback and things you'd like to see in the future!

one of character for my upcoming game idk how to design o_O

Designing patches that can 'augmented' to clothing based armor. Such good fun. A bit time consuming due to the need to create image displays, but the patches are limited so it's not too tiring.
Note: lol, posting this made me find a couple mistakes.

Forum statistics

Latest member