RPG Maker Forums

I'm trying to get this thing to work, basically depending on if you have weapon you'd get another state and another state if something else.


if (DataManager.isWeapon(item)) {


var index = user.index();


action.AddState(79(index));


} else {


action.AddState(62(index));


}


Still the user has reference error, what am I doing wrong?


http://yanfly.moe/2016/04/15/yep-92-attachable-augments-rpg-maker-mv/

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