Yanfly Battle AI Core extension: Buffs

Discussion in 'JS Plugin Releases (RMMV)' started by Astfgl66, Mar 11, 2017.

  1. Astfgl66

    Astfgl66 Veteran Veteran

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    First Language:
    French
    Astfgl's YBAICExtension: Buffs

    Hi everyone!
    This small plugin is an addon for Yanfly's battle AI core.

    I make pretty extensive use of it for my current project, and noticed the ability to check the target for buffs or debuffs was missing, thus this plugin was born.

    Features:
    • Allows buffs/debuffs/neutral condition checks for enemy AI.
    • Allow prioritizing Highest buffed target or Lowest debuffed Target
    Requirements:
    • Yanfly's Battle AI Core.
    Download on pastebin: here

    Instructions:
    Plug and play, name doesn't matter. Just place it below battle AI core.

    Code:
    Allows to check the target for buffs
    use: Buff >=0 Buff [paramId] to check if target has a buff or neutral
    use: Buff <=0 Buff [paramId] to check it target has a debuff or neutral
    use: Buff <0 Buff [paramId] to check if target strictly has debuff
    use: Buff >0 Buff [paramId] to check if target strictly has buff
    use: Buff ===0 Buff [paramId] to check if target is strictly neutral
    to check for buffs on the user use Eval (user._buffs[paramId] [condition])
    Replace paramId with 0 -> MHP, 1 -> MMP, 2 -> ATK, 3 -> DEF, 4 -> MATK
    5 -> MDF, 6 -> AGI, 7 -> LUK.
    
    
    Ex: Buff >0 Buff 0: Skill 1
    Will make the enemy target only actors that are max hp buffed.
    
    IMPORTANT: there is a space between Buff and the parameter id here.
    
    Also allows to use Buff condition for targeting:
    Lowest Buff[parameterId]
    Highest Buff[parameterId]
    
    Replace [parameterId] with the parameter id as described above.
    Ex: Buff0 : check for MHP, Buff1: check for MMP, Buff2: check for ATK
    
    IMPORTANT: There is no space here between buff and the parameter id here.
    
    Examples:
    Code:
    Ex: Buff <0 Buff 0: Skill 1, Lowest Buff0
    Enemy will use skill 1 only on mhp debuffed actors, targeting the most
    debuffed actor first.
    
    Ex: Buff >0 Buff 2: Skill 1, Highest Buff2
    Enemy will use skill 1 only on atk buffed actors, targeting the most buffed
    actor first.
    
    Ex: Buff ===0 Buff 3: Skill 1, Highest Def
    Enemy will use skill 1 only on actors that aren't defense buffed or debuffed
    targeting the highest defense actor first.
    
    Terms of use:
    They are inclulded in the script file for reference; pasted here:
    Code:
    Yanfly's terms of use apply, please credit me with any of the following
    Astfgl66/Pierre MATEO/Pierre MATEO (Astfgl66).
    
    Have a nice day, and happy making!
     
    Last edited: Mar 15, 2017
    #1
    Uzuki, Point08, Tuomo L and 3 others like this.
  2. Roult

    Roult Villager Member

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    Hi, thanks for this plugin, its great.
    I have a question, its possible to add a update for use:

    use: Buff >=1 Buff [paramId]
    use: Buff <=1 Buff [paramId]
    ...

    For example: I have a monster who add a buff of ATK
    "Buff <=0 Buff 2 +++ Random 55%: Skill 134"

    I want to he use a skill buff when he has one buff on atk or less (not neutral or less).

    so "Buff <=1 Buff 2 +++ Random 55%: Skill 134"

    Thanks.
     
    #2

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