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- Jan 5, 2016
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Astfgl's YBAICExtension: Buffs
Hi everyone!
This small plugin is an addon for Yanfly's battle AI core.
I make pretty extensive use of it for my current project, and noticed the ability to check the target for buffs or debuffs was missing, thus this plugin was born.
Features:
- Allows buffs/debuffs/neutral condition checks for enemy AI.
- Allow prioritizing Highest buffed target or Lowest debuffed Target
- Yanfly's Battle AI Core.
Instructions:
Plug and play, name doesn't matter. Just place it below battle AI core.
Code:
Allows to check the target for buffs
use: Buff >=0 Buff [paramId] to check if target has a buff or neutral
use: Buff <=0 Buff [paramId] to check it target has a debuff or neutral
use: Buff <0 Buff [paramId] to check if target strictly has debuff
use: Buff >0 Buff [paramId] to check if target strictly has buff
use: Buff ===0 Buff [paramId] to check if target is strictly neutral
to check for buffs on the user use Eval (user._buffs[paramId] [condition])
Replace paramId with 0 -> MHP, 1 -> MMP, 2 -> ATK, 3 -> DEF, 4 -> MATK
5 -> MDF, 6 -> AGI, 7 -> LUK.
Ex: Buff >0 Buff 0: Skill 1
Will make the enemy target only actors that are max hp buffed.
IMPORTANT: there is a space between Buff and the parameter id here.
Also allows to use Buff condition for targeting:
Lowest Buff[parameterId]
Highest Buff[parameterId]
Replace [parameterId] with the parameter id as described above.
Ex: Buff0 : check for MHP, Buff1: check for MMP, Buff2: check for ATK
IMPORTANT: There is no space here between buff and the parameter id here.
Examples:
Code:
Ex: Buff <0 Buff 0: Skill 1, Lowest Buff0
Enemy will use skill 1 only on mhp debuffed actors, targeting the most
debuffed actor first.
Ex: Buff >0 Buff 2: Skill 1, Highest Buff2
Enemy will use skill 1 only on atk buffed actors, targeting the most buffed
actor first.
Ex: Buff ===0 Buff 3: Skill 1, Highest Def
Enemy will use skill 1 only on actors that aren't defense buffed or debuffed
targeting the highest defense actor first.
Terms of use:
They are inclulded in the script file for reference; pasted here:
Code:
Yanfly's terms of use apply, please credit me with any of the following
Astfgl66/Pierre MATEO/Pierre MATEO (Astfgl66).
Have a nice day, and happy making!
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